sceneAmbientSoundObject.h
Engine/source/scene/mixin/sceneAmbientSoundObject.h
Classes:
class
Template mixin to add ability to hold a custom SFXAmbience to a SceneObject.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SCENEAMBIENTSOUNDOBJECT_H_ 25#define _SCENEAMBIENTSOUNDOBJECT_H_ 26 27 28class SFXAmbience; 29 30 31/// Template mixin to add ability to hold a custom SFXAmbience to 32/// a SceneObject. 33template< typename Base > 34class SceneAmbientSoundObject : public Base 35{ 36 public: 37 38 typedef Base Parent; 39 40 protected: 41 42 enum 43 { 44 SoundMask = Parent::NextFreeMask << 0, ///< Ambient sound properties have changed. 45 NextFreeMask = Parent::NextFreeMask << 1, 46 }; 47 48 /// Ambient sound properties for this space. 49 SFXAmbience* mSoundAmbience; 50 51 public: 52 53 SceneAmbientSoundObject(); 54 55 /// Set the ambient sound properties for the space. 56 void setSoundAmbience( SFXAmbience* ambience ); 57 58 // SimObject. 59 static void initPersistFields(); 60 61 // NetObject. 62 virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ); 63 virtual void unpackUpdate( NetConnection* connection, BitStream* stream ); 64 65 // SceneObject. 66 virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; } 67 68 private: 69 70 // Console field getters/setters. 71 static bool _setSoundAmbience( void* object, const char* index, const char* data ); 72}; 73 74#endif // !_SCENEAMBIENTSOUNDOBJECT_H_ 75