ribbonNode.h
Engine/source/T3D/fx/ribbonNode.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2014 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _RIBBON_NODE_H_ 25#define _RIBBON_NODE_H_ 26 27#ifndef _GAMEBASE_H_ 28#include "T3D/gameBase/gameBase.h" 29#endif 30 31class RibbonData; 32class Ribbon; 33 34//***************************************************************************** 35// ParticleEmitterNodeData 36//***************************************************************************** 37class RibbonNodeData : public GameBaseData 38{ 39 typedef GameBaseData Parent; 40 41public: 42 RibbonNodeData(); 43 ~RibbonNodeData(); 44 45 DECLARE_CONOBJECT(RibbonNodeData); 46 static void initPersistFields(); 47}; 48 49 50//***************************************************************************** 51// ParticleEmitterNode 52//***************************************************************************** 53class RibbonNode : public GameBase 54{ 55 typedef GameBase Parent; 56 57 enum MaskBits 58 { 59 StateMask = Parent::NextFreeMask << 0, 60 EmitterDBMask = Parent::NextFreeMask << 1, 61 NextFreeMask = Parent::NextFreeMask << 2, 62 }; 63 64 RibbonNodeData* mDataBlock; 65 66protected: 67 bool onAdd(); 68 void onRemove(); 69 bool onNewDataBlock( GameBaseData *dptr, bool reload ); 70 void inspectPostApply(); 71 72 RibbonData* mRibbonDatablock; 73 S32 mRibbonDatablockId; 74 75 SimObjectPtr<Ribbon> mRibbon; 76 77 bool mActive; 78 79public: 80 RibbonNode(); 81 ~RibbonNode(); 82 83 Ribbon *getRibbonEmitter() {return mRibbon;} 84 85 // Time/Move Management 86 87 void processTick(const Move* move); 88 void advanceTime(F32 dt); 89 90 DECLARE_CONOBJECT(RibbonNode); 91 static void initPersistFields(); 92 93 U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream); 94 void unpackUpdate(NetConnection *conn, BitStream* stream); 95 96 inline bool getActive( void ) { return mActive; }; 97 inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); }; 98 99 void setRibbonDatablock(RibbonData* data); 100}; 101 102#endif // _RIBBON_NODE_H_ 103 104