rgb2xyz.cpp
Engine/source/core/util/rgb2xyz.cpp
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Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "core/util/rgb2xyz.h" 26 27#include "math/mMatrix.h" 28 29 30namespace ConvertRGB 31{ 32 33// http://www.w3.org/Graphics/Color/sRGB 34static const F32 scRGB2XYZ[] = 35{ 36 0.4124f, 0.3576f, 0.1805f, 0.0f, 37 0.2126f, 0.7152f, 0.0722f, 0.0f, 38 0.0193f, 0.1192f, 0.9505f, 0.0f, 39 0.0f, 0.0f, 0.0f, 1.0f, 40}; 41 42static const F32 scXYZ2RGB[] = 43{ 44 3.2410f, -1.5374f, -0.4986f, 0.0f, 45 -0.9692f, 1.8760f, 0.0416f, 0.0f, 46 0.0556f, -0.2040f, 1.0570f, 0.0f, 47 0.0f, 0.0f, 0.0f, 1.0f, 48}; 49 50LinearColorF toXYZ( const LinearColorF &rgbColor ) 51{ 52 const MatrixF &rgb2xyz = *((MatrixF *)scRGB2XYZ); 53 54 LinearColorF retColor = rgbColor; 55 rgb2xyz.mul( *(Point4F *)&retColor ); 56 return retColor; 57} 58 59LinearColorF fromXYZ( const LinearColorF &xyzColor ) 60{ 61 const MatrixF &xyz2rgb = *((MatrixF *)scXYZ2RGB); 62 63 LinearColorF retColor = xyzColor; 64 xyz2rgb.mul( *(Point4F *)&retColor ); 65 return retColor; 66} 67 68} 69