renderTranslucentMgr.h
Engine/source/renderInstance/renderTranslucentMgr.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _RENDER_TRANSLUCENT_MGR_H_ 25#define _RENDER_TRANSLUCENT_MGR_H_ 26 27#ifndef _RENDERBINMANAGER_H_ 28#include "renderInstance/renderBinManager.h" 29#endif 30#ifndef _MATTEXTURETARGET_H_ 31#include "materials/matTextureTarget.h" 32#endif 33 34class RenderParticleMgr; 35 36class RenderTranslucentMgr : public RenderBinManager 37{ 38 typedef RenderBinManager Parent; 39 40public: 41 42 RenderTranslucentMgr(); 43 RenderTranslucentMgr( F32 renderOrder, F32 processAddOrder ); 44 virtual ~RenderTranslucentMgr(); 45 46 // RenderBinManager 47 void render(SceneRenderState * state); 48 void addElement( RenderInst *inst ); 49 void setupSGData( MeshRenderInst *ri, SceneData &data ); 50 51 // ConsoleObject 52 DECLARE_CONOBJECT(RenderTranslucentMgr); 53 54protected: 55 // This is a stateblock per potential blend type, we create 56 // these as needed. 57 enum 58 { 59 MaxBlend = 256 60 }; 61 GFXStateBlockRef mStateBlocks[MaxBlend]; 62 63 GFXStateBlockRef _getStateBlock( U8 transFlag ); 64 RenderParticleMgr *mParticleRenderMgr;; 65}; 66 67 68#endif // _RENDER_TRANSLUCENT_MGR_H_ 69