Torque3D Documentation / _generateds / renderTexTargetBinManager.h

renderTexTargetBinManager.h

Engine/source/renderInstance/renderTexTargetBinManager.h

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Classes:

Public Typedefs

Detailed Description

Public Typedefs

typedef RenderTexTargetBinManager::TargetSizeType RenderTexTargetSize 

Public Functions

DefineEnumType(RenderTexTargetSize )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23#ifndef _TEXTARGETBIN_MGR_H_
 24#define _TEXTARGETBIN_MGR_H_
 25
 26#ifndef _RENDERBINMANAGER_H_
 27#include "renderInstance/renderBinManager.h"
 28#endif
 29#ifndef _MATTEXTURETARGET_H_
 30#include "materials/matTextureTarget.h"
 31#endif
 32
 33class ConditionerFeature;
 34
 35
 36class RenderTexTargetBinManager : public RenderBinManager
 37{
 38   typedef RenderBinManager Parent;
 39
 40public:
 41   static const GFXFormat DefaultTargetFormat = GFXFormatR8G8B8A8;
 42   static const U32 DefaultTargetChainLength = 1;
 43   static const U32 DefaultTargetSize = 256;
 44
 45   enum TargetSizeType
 46   {
 47      WindowSize = 0,
 48      WindowSizeScaled,
 49      FixedSize
 50   };
 51
 52public:
 53
 54   RenderTexTargetBinManager( const RenderInstType &ritype = RenderPassManager::RIT_Mesh,
 55                              F32 renderOrder = 1.0f,
 56                              F32 processAddOrder = 1.0f,
 57                              const GFXFormat targetFormat = DefaultTargetFormat, 
 58                              const Point2I &targetSize = Point2I(DefaultTargetSize, DefaultTargetSize),
 59                              const U32 targetChainLength = DefaultTargetChainLength);
 60
 61   virtual ~RenderTexTargetBinManager();
 62
 63   virtual bool setTargetSize(const Point2I &newTargetSize);
 64
 65   virtual GFXTextureObject* getTargetTexture( U32 mrtIndex, S32 chainIndex = -1 ) const;
 66
 67   /// Force a target update
 68   virtual bool updateTargets() { return _updateTargets(); }
 69
 70   void setTargetFormatConsole(const S32 &fmt) { setTargetFormat(GFXFormat(fmt)); }
 71   virtual bool setTargetFormat(const GFXFormat &newTargetFormat);
 72
 73   S32 getTargetFormatConsole() { return getTargetFormat(); }
 74   virtual const GFXFormat &getTargetFormat() const { return mTargetFormat; }
 75
 76   virtual void setTargetChainLength(const U32 chainLength);
 77   virtual U32 getTargetChainLength() const { return mTargetChainLength; }
 78
 79   DECLARE_CONOBJECT(RenderTexTargetBinManager);
 80   static void initPersistFields();
 81   virtual bool onAdd();
 82
 83protected:
 84
 85   NamedTexTarget mNamedTarget;
 86
 87   GFXFormat mTargetFormat;
 88   Point2I mTargetSize;
 89   Point2F mTargetScale;
 90   
 91   //RectI mTargetViewport;
 92   TargetSizeType mTargetSizeType;
 93
 94   U32 mTargetChainLength;
 95   U32 mTargetChainIdx;
 96   U32 mNumRenderTargets;
 97   GFXTextureTargetRef *mTargetChain;
 98   GFXTexHandle **mTargetChainTextures;
 99
100#ifndef TORQUE_SHIPPING
101   bool m_NeedsOnPostRender;
102#endif
103   bool mPreserve;
104
105   virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
106   virtual GFXTextureTargetRef _getTextureTarget(const U32 idx = 0);
107
108   /// Pushes the active render target, and sets itself as a render target. The
109   /// target is then cleared using 'mTargetClearColor', viewport is set properly,
110   /// and true is returned, and '_onPostRender' must be called after rendering
111   /// is complete. If the return value is false, than '_onPostRender'
112   /// should not be called. 
113   ///
114   /// @param preserve  If set to true, the contents of the current render target 
115   //                   will be the same when _onPostRender is called. Otherwise
116   //                   the contents are undefined on console platforms.
117   virtual bool _onPreRender(SceneRenderState * state, bool preserve = false);
118
119   /// Resolves the active render target, pops the render target from _onPreRender, and sets debug info. 
120   virtual void _onPostRender();
121
122   virtual bool _updateTargets();
123
124   virtual bool _setupTargets();
125
126   virtual void _teardownTargets();
127
128   /// The callback used to get texture events.
129   /// @see GFXTextureManager::addEventDelegate
130   void _onTextureEvent( GFXTexCallbackCode code );
131};
132
133typedef RenderTexTargetBinManager::TargetSizeType RenderTexTargetSize;
134DefineEnumType( RenderTexTargetSize );
135
136#endif // _TEXTARGETBIN_MGR_H_
137