Torque3D Documentation / _generateds / renderOcclusionMgr.h

renderOcclusionMgr.h

Engine/source/renderInstance/renderOcclusionMgr.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _RENDEROCCLUSIONMGR_H_
24#define _RENDEROCCLUSIONMGR_H_
25
26#ifndef _RENDERBINMANAGER_H_
27#include "renderInstance/renderBinManager.h"
28#endif
29
30class Material;
31class BaseMatInstance;
32
33
34//**************************************************************************
35// RenderOcclusionMgr
36//**************************************************************************
37class RenderOcclusionMgr : public RenderBinManager
38{
39   typedef RenderBinManager Parent;
40public:
41   RenderOcclusionMgr();
42
43   // RenderOcclusionMgr
44   virtual void init();
45   virtual void render(SceneRenderState * state);
46
47   // ConsoleObject
48   static void consoleInit();
49   static void initPersistFields();
50   DECLARE_CONOBJECT(RenderOcclusionMgr);
51
52protected:
53   GFXStateBlockRef mRenderSB;
54   GFXStateBlockRef mTestSB;
55
56   /// The material for rendering occluders.
57   SimObjectPtr<Material> mMaterial;
58   BaseMatInstance *mMatInstance;
59
60   static bool smDebugRender;
61
62   GFXVertexBufferHandle<GFXVertexP> mBoxBuff;
63   GFXVertexBufferHandle<GFXVertexP> mSphereBuff;
64   U32 mSpherePrimCount;
65};
66
67#endif // _RENDEROCCLUSIONMGR_H_
68