renderOcclusionMgr.h
Engine/source/renderInstance/renderOcclusionMgr.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _RENDEROCCLUSIONMGR_H_ 24#define _RENDEROCCLUSIONMGR_H_ 25 26#ifndef _RENDERBINMANAGER_H_ 27#include "renderInstance/renderBinManager.h" 28#endif 29 30class Material; 31class BaseMatInstance; 32 33 34//************************************************************************** 35// RenderOcclusionMgr 36//************************************************************************** 37class RenderOcclusionMgr : public RenderBinManager 38{ 39 typedef RenderBinManager Parent; 40public: 41 RenderOcclusionMgr(); 42 43 // RenderOcclusionMgr 44 virtual void init(); 45 virtual void render(SceneRenderState * state); 46 47 // ConsoleObject 48 static void consoleInit(); 49 static void initPersistFields(); 50 DECLARE_CONOBJECT(RenderOcclusionMgr); 51 52protected: 53 GFXStateBlockRef mRenderSB; 54 GFXStateBlockRef mTestSB; 55 56 /// The material for rendering occluders. 57 SimObjectPtr<Material> mMaterial; 58 BaseMatInstance *mMatInstance; 59 60 static bool smDebugRender; 61 62 GFXVertexBufferHandle<GFXVertexP> mBoxBuff; 63 GFXVertexBufferHandle<GFXVertexP> mSphereBuff; 64 U32 mSpherePrimCount; 65}; 66 67#endif // _RENDEROCCLUSIONMGR_H_ 68