Torque3D Documentation / _generateds / renderMeshMgr.h

renderMeshMgr.h

Engine/source/renderInstance/renderMeshMgr.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _RENDERMESHMGR_H_
24#define _RENDERMESHMGR_H_
25
26#ifndef _RENDERBINMANAGER_H_
27#include "renderInstance/renderBinManager.h"
28#endif
29
30//**************************************************************************
31// RenderMeshMgr
32//**************************************************************************
33class RenderMeshMgr : public RenderBinManager
34{
35   typedef RenderBinManager Parent;
36public:
37   RenderMeshMgr();
38   RenderMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);   
39
40   // RenderBinManager interface
41   virtual void init();
42   virtual void render(SceneRenderState * state);
43   virtual void addElement( RenderInst *inst );
44
45   // ConsoleObject interface
46   static void initPersistFields();
47   DECLARE_CONOBJECT(RenderMeshMgr);
48protected:
49   GFXStateBlockRef mNormalSB;
50   GFXStateBlockRef mReflectSB;
51
52   void construct();
53};
54
55#endif // _RENDERMESHMGR_H_
56