renderMeshMgr.h
Engine/source/renderInstance/renderMeshMgr.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _RENDERMESHMGR_H_ 24#define _RENDERMESHMGR_H_ 25 26#ifndef _RENDERBINMANAGER_H_ 27#include "renderInstance/renderBinManager.h" 28#endif 29 30//************************************************************************** 31// RenderMeshMgr 32//************************************************************************** 33class RenderMeshMgr : public RenderBinManager 34{ 35 typedef RenderBinManager Parent; 36public: 37 RenderMeshMgr(); 38 RenderMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder); 39 40 // RenderBinManager interface 41 virtual void init(); 42 virtual void render(SceneRenderState * state); 43 virtual void addElement( RenderInst *inst ); 44 45 // ConsoleObject interface 46 static void initPersistFields(); 47 DECLARE_CONOBJECT(RenderMeshMgr); 48protected: 49 GFXStateBlockRef mNormalSB; 50 GFXStateBlockRef mReflectSB; 51 52 void construct(); 53}; 54 55#endif // _RENDERMESHMGR_H_ 56