Torque3D Documentation / _generateds / renderGlowMgr.h

renderGlowMgr.h

Engine/source/renderInstance/renderGlowMgr.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _RENDERGLOWMGR_H_
25#define _RENDERGLOWMGR_H_
26
27#ifndef _TEXTARGETBIN_MGR_H_
28#include "renderInstance/renderTexTargetBinManager.h"
29#endif
30#include <renderInstance/renderParticleMgr.h>
31
32
33class PostEffect;
34
35
36///
37class RenderGlowMgr : public RenderTexTargetBinManager
38{  
39   typedef RenderTexTargetBinManager Parent;
40
41public:
42
43   RenderGlowMgr();
44   virtual ~RenderGlowMgr();
45
46   /// Returns the glow post effect.
47   PostEffect* getGlowEffect();
48
49   /// Returns true if the glow post effect is
50   /// enabled and the glow buffer should be updated.
51   bool isGlowEnabled();
52
53   // RenderBinManager
54   virtual void addElement( RenderInst *inst );
55   virtual void render( SceneRenderState *state );
56
57   // ConsoleObject
58   DECLARE_CONOBJECT( RenderGlowMgr );
59
60protected:
61
62   class GlowMaterialHook : public MatInstanceHook
63   {
64   public:
65
66      GlowMaterialHook( BaseMatInstance *matInst );
67      virtual ~GlowMaterialHook();
68
69      virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
70
71      virtual const MatInstanceHookType& getType() const { return Type; }
72
73      /// Our material hook type.
74      static const MatInstanceHookType Type;
75
76   protected:
77
78      static void _overrideFeatures(   ProcessedMaterial *mat,
79                                       U32 stageNum,
80                                       MaterialFeatureData &fd, 
81                                       const FeatureSet &features );
82
83      BaseMatInstance *mGlowMatInst; 
84   };
85
86   SimObjectPtr<PostEffect> mGlowEffect;
87   RenderParticleMgr *mParticleRenderMgr;
88};
89
90
91#endif // _RENDERGLOWMGR_H_
92