renderFormatChanger.h
Engine/source/renderInstance/renderFormatChanger.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _RENDERFORMATCHANGER_H_ 25#define _RENDERFORMATCHANGER_H_ 26 27#ifndef _RENDERPASSSTATETOKEN_H_ 28#include "renderInstance/renderPassStateToken.h" 29#endif 30#ifndef _MATTEXTURETARGET_H_ 31#include "materials/matTextureTarget.h" 32#endif 33 34class PostEffect; 35 36 37class RenderFormatToken : public RenderPassStateToken 38{ 39 typedef RenderPassStateToken Parent; 40 41public: 42 enum FormatTokenState 43 { 44 FTSDisabled, 45 FTSWaiting, 46 FTSActive, 47 FTSComplete, 48 }; 49 50 const static U32 TargetChainLength = 1; 51 52protected: 53 54 FormatTokenState mFCState; 55 GFXFormat mColorFormat; 56 GFXFormat mDepthFormat; 57 bool mTargetUpdatePending; 58 U32 mTargetChainIdx; 59 Point2I mTargetSize; 60 S32 mTargetAALevel; 61 SimObjectPtr<PostEffect> mCopyPostEffect; 62 SimObjectPtr<PostEffect> mResolvePostEffect; 63 64 NamedTexTarget mTarget; 65 66 GFXTexHandle mTargetColorTexture[TargetChainLength]; 67 GFXTexHandle mTargetDepthStencilTexture[TargetChainLength]; 68 GFXTextureTargetRef mTargetChain[TargetChainLength]; 69 70 GFXTexHandle mStoredPassZTarget; 71 72 void _updateTargets(); 73 void _teardownTargets(); 74 75 void _onTextureEvent( GFXTexCallbackCode code ); 76 virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event); 77 78 static bool _setFmt( void *object, const char *index, const char *data ); 79 static const char* _getCopyPostEffect( void* object, const char* data ); 80 static const char* _getResolvePostEffect( void* object, const char* data ); 81 static bool _setCopyPostEffect( void* object, const char* index, const char* data ); 82 static bool _setResolvePostEffect( void* object, const char* index, const char* data ); 83 84public: 85 86 DECLARE_CONOBJECT(RenderFormatToken); 87 static void initPersistFields(); 88 virtual bool onAdd(); 89 virtual void onRemove(); 90 91 RenderFormatToken(); 92 virtual ~RenderFormatToken(); 93 94 virtual void process(SceneRenderState *state, RenderPassStateBin *callingBin); 95 virtual void reset(); 96 virtual void enable(bool enabled = true); 97 virtual bool isEnabled() const; 98}; 99 100#endif // _RENDERFORMATCHANGER_H_ 101