recastPolyList.h
Engine/source/navigation/recastPolyList.h
Classes:
class
Represents polygons in the same manner as the .obj file format.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _RECAST_POLYLIST_H_ 25#define _RECAST_POLYLIST_H_ 26 27#include "collision/abstractPolyList.h" 28#include "core/util/tVector.h" 29 30/// Represents polygons in the same manner as the .obj file format. Handy for 31/// padding data to Recast, since it expects this data format. At the moment, 32/// this class only accepts triangles. 33/// @see AbstractPolyList 34class RecastPolyList : public AbstractPolyList { 35public: 36 /// @name AbstractPolyList 37 /// @{ 38 39 bool isEmpty() const; 40 41 U32 addPoint(const Point3F &p); 42 U32 addPlane(const PlaneF &plane); 43 44 void begin(BaseMatInstance *material, U32 surfaceKey); 45 46 void plane(U32 v1, U32 v2, U32 v3); 47 void plane(const PlaneF& p); 48 void plane(const U32 index); 49 50 void vertex(U32 vi); 51 52 void end(); 53 54 /// @} 55 56 /// @name Data interface 57 /// @{ 58 U32 getVertCount() const; 59 const F32 *getVerts() const; 60 61 U32 getTriCount() const; 62 const S32 *getTris() const; 63 64 void clear(); 65 /// @} 66 67 void renderWire() const; 68 69 /// Default constructor. 70 RecastPolyList(); 71 /// Default destructor. 72 ~RecastPolyList(); 73 74protected: 75 /// Number of vertices defined. 76 U32 nverts; 77 /// Array of vertex coordinates. Size nverts*3 78 F32 *verts; 79 /// Size of vertex array. 80 U32 vertcap; 81 82 /// Number of triangles defined. 83 U32 ntris; 84 /// Array of triangle vertex indices. Size ntris*3 85 S32 *tris; 86 /// Size of triangle array. 87 U32 tricap; 88 89 /// Index of vertex we're adding to the current triangle. 90 U8 vidx; 91 92 /// Store a list of planes - not actually used. 93 Vector<PlaneF> planes; 94 /// Another inherited utility function. 95 const PlaneF& getIndexedPlane(const U32 index) { return planes[index]; } 96 97private: 98}; 99 100#endif 101