Torque3D Documentation / _generateds / razerHydraFrameStore.h

razerHydraFrameStore.h

Engine/source/platform/input/razerHydra/razerHydraFrameStore.h

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Classes:

Public Defines

define
RAZERHYDRAFS() <>::instance()

Returns the LeapMotionFrameStore singleton.

Detailed Description

Public Defines

RAZERHYDRAFS() <>::instance()

Returns the LeapMotionFrameStore singleton.

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _RAZERHYDRAFRAMESTORE_H_
25#define _RAZERHYDRAFRAMESTORE_H_
26
27#include "platform/types.h"
28#include "sixense.h"
29
30class SimGroup;
31
32class RazerHydraFrameStore
33{
34public:
35   // The maximum number of frames to keep
36   static S32 smMaximumFramesStored;
37
38   static SimGroup* smFrameGroup;
39
40public:
41   RazerHydraFrameStore();
42   virtual ~RazerHydraFrameStore();
43
44   static void staticInit();
45
46   static bool isFrameGroupDefined() { return smFrameGroup != NULL; }
47   static SimGroup* getFrameGroup() { return smFrameGroup; }
48
49   S32 generateNewFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius);
50
51public:
52   // For ManagedSingleton.
53   static const char* getSingletonName() { return "RazerHydraFrameStore"; }   
54};
55
56/// Returns the LeapMotionFrameStore singleton.
57#define RAZERHYDRAFS ManagedSingleton<RazerHydraFrameStore>::instance()
58
59#endif   // _RAZERHYDRAFRAMESTORE_H_
60