razerHydraFrameStore.h
Engine/source/platform/input/razerHydra/razerHydraFrameStore.h
Classes:
class
Public Defines
define
RAZERHYDRAFS() <>::instance()
Returns the LeapMotionFrameStore singleton.
Detailed Description
Public Defines
RAZERHYDRAFS() <>::instance()
Returns the LeapMotionFrameStore singleton.
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _RAZERHYDRAFRAMESTORE_H_ 25#define _RAZERHYDRAFRAMESTORE_H_ 26 27#include "platform/types.h" 28#include "sixense.h" 29 30class SimGroup; 31 32class RazerHydraFrameStore 33{ 34public: 35 // The maximum number of frames to keep 36 static S32 smMaximumFramesStored; 37 38 static SimGroup* smFrameGroup; 39 40public: 41 RazerHydraFrameStore(); 42 virtual ~RazerHydraFrameStore(); 43 44 static void staticInit(); 45 46 static bool isFrameGroupDefined() { return smFrameGroup != NULL; } 47 static SimGroup* getFrameGroup() { return smFrameGroup; } 48 49 S32 generateNewFrame(const sixenseAllControllerData& frame, const F32& maxAxisRadius); 50 51public: 52 // For ManagedSingleton. 53 static const char* getSingletonName() { return "RazerHydraFrameStore"; } 54}; 55 56/// Returns the LeapMotionFrameStore singleton. 57#define RAZERHYDRAFS ManagedSingleton<RazerHydraFrameStore>::instance() 58 59#endif // _RAZERHYDRAFRAMESTORE_H_ 60