quadTransforms.h
Engine/source/math/util/quadTransforms.h
Classes:
class
This class does bilinear mapping of quadrilateral to a square.
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _QUADTOQUADTRANSFORMS_H_ 25#define _QUADTOQUADTRANSFORMS_H_ 26 27#ifndef _MPOINT2_H_ 28#include "math/mPoint2.h" 29#endif 30#ifndef _MPOINT3_H_ 31#include "math/mPoint3.h" 32#endif 33#ifndef _MMATRIX_H_ 34#include "math/mMatrix.h" 35#endif 36 37// NOTE: The code in these classes originate from the Wild Magic Source Code 38// library by David Eberly and is used with permission. 39 40 41/// This class does bilinear mapping of quadrilateral to a square. 42class BiQuadToSqr 43{ 44public: 45 46 /// Constructs the transform class from the quadrilateral 47 /// points in counter clockwise order. 48 BiQuadToSqr( const Point2F &p00, 49 const Point2F &p10, 50 const Point2F &p11, 51 const Point2F &p01 ); 52 53 /// Transforms the point. 54 Point2F transform( const Point2F &p ) const; 55 56protected: 57 58 static F32 deviation( const Point2F &sp ); 59 60 Point2F m_kP00, m_kB, m_kC, m_kD; 61 62 F32 m_fBC, m_fBD, m_fCD; 63 64}; 65 66 67class BiSqrToQuad3D 68{ 69public: 70 71 BiSqrToQuad3D( const Point3F &pnt00, 72 const Point3F &pnt10, 73 const Point3F &pnt11, 74 const Point3F &pnt01 ); 75 76 Point3F transform( const Point2F &pnt ) const; 77 78protected: 79 80 Point3F p00, p01, p10, p11; 81}; 82 83#endif // _QUADTOQUADTRANSFORMS_H_ 84