px3Plugin.h

Engine/source/T3D/physics/physx3/px3Plugin.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PX3PLUGIN_H_
25#define _PX3PLUGIN_H_
26
27#ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_
28#include "T3D/physics/physicsPlugin.h"
29#endif
30
31class Px3ClothShape;
32
33class Px3Plugin : public PhysicsPlugin
34{
35public:
36
37   Px3Plugin();
38   ~Px3Plugin();
39
40   /// Create function for factory.
41   static PhysicsPlugin* create();
42
43   // PhysicsPlugin
44   virtual void destroyPlugin();
45   virtual void reset();
46   virtual PhysicsCollision* createCollision();
47   virtual PhysicsBody* createBody();
48   virtual PhysicsPlayer* createPlayer();
49   virtual bool isSimulationEnabled() const;
50   virtual void enableSimulation( const String &worldName, bool enable );
51   virtual void setTimeScale( const F32 timeScale );
52   virtual const F32 getTimeScale() const;
53   virtual bool createWorld( const String &worldName );
54   virtual void destroyWorld( const String &worldName );
55   virtual PhysicsWorld* getWorld( const String &worldName ) const;
56   virtual PhysicsWorld* getWorld() const;
57   virtual U32 getWorldCount() const;
58};
59
60#endif  // _PX3PLUGIN_H_
61