px3Player.h
Engine/source/T3D/physics/physx3/px3Player.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PX3PLAYER_H 25#define _PX3PLAYER_H 26 27#ifndef _PHYSX3_H_ 28#include "T3D/physics/physx3/px3.h" 29#endif 30#ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_ 31#include "T3D/physics/physicsPlayer.h" 32#endif 33#ifndef _T3D_PHYSICSCOMMON_H_ 34#include "T3D/physics/physicsCommon.h" 35#endif 36 37class Px3World; 38 39class Px3Player : public PhysicsPlayer, public physx::PxUserControllerHitReport 40{ 41protected: 42 43 physx::PxController *mController; 44 physx::PxCapsuleGeometry mGeometry; 45 F32 mSkinWidth; 46 47 Px3World *mWorld; 48 49 SceneObject *mObject; 50 51 /// Used to get collision info out of the 52 /// PxUserControllerHitReport callbacks. 53 CollisionList *mCollisionList; 54 55 /// 56 F32 mOriginOffset; 57 58 /// 59 F32 mStepHeight; 60 U32 mElapsed; 61 /// 62 void _releaseController(); 63 64 65 virtual void onShapeHit( const physx::PxControllerShapeHit &hit ); 66 virtual void onControllerHit( const physx::PxControllersHit &hit ); 67 virtual void onObstacleHit(const physx::PxControllerObstacleHit &){} 68 69 void _findContact( SceneObject **contactObject, VectorF *contactNormal ) const; 70 71 void _onPhysicsReset( PhysicsResetEvent reset ); 72 73 void _onStaticChanged(); 74 75public: 76 77 Px3Player(); 78 virtual ~Px3Player(); 79 80 // PhysicsObject 81 virtual PhysicsWorld* getWorld(); 82 virtual void setTransform( const MatrixF &transform ); 83 virtual MatrixF& getTransform( MatrixF *outMatrix ); 84 virtual void setScale( const Point3F &scale ); 85 virtual Box3F getWorldBounds(); 86 virtual void setSimulationEnabled( bool enabled ) {} 87 virtual bool isSimulationEnabled() { return true; } 88 89 // PhysicsPlayer 90 virtual void init( const char *type, 91 const Point3F &size, 92 F32 runSurfaceCos, 93 F32 stepHeight, 94 SceneObject *obj, 95 PhysicsWorld *world ); 96 virtual Point3F move( const VectorF &displacement, CollisionList &outCol ); 97 virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const; 98 virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const; 99 virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ); 100 virtual void enableCollision(); 101 virtual void disableCollision(); 102}; 103 104 105#endif // _PX3PLAYER_H_ 106