px3.h

Engine/source/T3D/physics/physx3/px3.h

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Public Variables

physx::PxPhysics *

Public Functions

Detailed Description

Public Variables

physx::PxPhysics * gPhysics3SDK 

Public Functions

SafeReleasePhysx(T * a)

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PHYSX3_H_
25#define _PHYSX3_H_
26
27//-------------------------------------------------------------------------
28//defines to keep PhysX happy and compiling
29#if defined(TORQUE_OS_MAC) && !defined(__APPLE__)
30   #define __APPLE__
31#elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
32   #define LINUX
33#elif defined(TORQUE_OS_WIN) && !defined(WIN32)
34   #define WIN32
35#endif
36
37// macOS _DEBUG & NDEBUG
38#if defined(TORQUE_OS_MAC) && defined(TORQUE_DEBUG) && !defined(_DEBUG)
39   #define _DEBUG
40#elif defined(TORQUE_OS_MAC) && defined(TORQUE_RELEASE) && !defined(NDEBUG)
41   #define NDEBUG
42#endif
43
44// Linux _DEBUG & NDEBUG
45#if defined(TORQUE_OS_LINUX) && defined(TORQUE_DEBUG) && !defined(_DEBUG)
46#define _DEBUG
47#elif defined(TORQUE_OS_LINUX) && defined(TORQUE_RELEASE) && !defined(NDEBUG)
48#define NDEBUG
49#endif
50
51//-------------------------------------------------------------------------
52
53//safe release template
54template <class T> void SafeReleasePhysx(T* a)
55{
56   if (a)
57   {
58      a->release();
59      a = NULL;
60   }
61}
62
63#include <PxPhysicsAPI.h>
64#include <extensions/PxExtensionsAPI.h>
65#include <extensions/PxDefaultErrorCallback.h>
66#include <extensions/PxDefaultAllocator.h>
67#include <extensions/PxDefaultSimulationFilterShader.h>
68#include <extensions/PxDefaultCpuDispatcher.h>
69#include <extensions/PxShapeExt.h>
70#include <extensions/PxSimpleFactory.h>
71#include <foundation/PxFoundation.h>
72#include <characterkinematic/PxController.h>
73#include <pvd/PxPvd.h>
74
75
76extern physx::PxPhysics* gPhysics3SDK;
77
78#endif // _PHYSX3_
79