px3.h
Engine/source/T3D/physics/physx3/px3.h
Public Variables
physx::PxPhysics *
Public Functions
SafeReleasePhysx(T * a)
Detailed Description
Public Variables
physx::PxPhysics * gPhysics3SDK
Public Functions
SafeReleasePhysx(T * a)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PHYSX3_H_ 25#define _PHYSX3_H_ 26 27//------------------------------------------------------------------------- 28//defines to keep PhysX happy and compiling 29#if defined(TORQUE_OS_MAC) && !defined(__APPLE__) 30 #define __APPLE__ 31#elif defined(TORQUE_OS_LINUX) && !defined(LINUX) 32 #define LINUX 33#elif defined(TORQUE_OS_WIN) && !defined(WIN32) 34 #define WIN32 35#endif 36 37// macOS _DEBUG & NDEBUG 38#if defined(TORQUE_OS_MAC) && defined(TORQUE_DEBUG) && !defined(_DEBUG) 39 #define _DEBUG 40#elif defined(TORQUE_OS_MAC) && defined(TORQUE_RELEASE) && !defined(NDEBUG) 41 #define NDEBUG 42#endif 43 44// Linux _DEBUG & NDEBUG 45#if defined(TORQUE_OS_LINUX) && defined(TORQUE_DEBUG) && !defined(_DEBUG) 46#define _DEBUG 47#elif defined(TORQUE_OS_LINUX) && defined(TORQUE_RELEASE) && !defined(NDEBUG) 48#define NDEBUG 49#endif 50 51//------------------------------------------------------------------------- 52 53//safe release template 54template <class T> void SafeReleasePhysx(T* a) 55{ 56 if (a) 57 { 58 a->release(); 59 a = NULL; 60 } 61} 62 63#include <PxPhysicsAPI.h> 64#include <extensions/PxExtensionsAPI.h> 65#include <extensions/PxDefaultErrorCallback.h> 66#include <extensions/PxDefaultAllocator.h> 67#include <extensions/PxDefaultSimulationFilterShader.h> 68#include <extensions/PxDefaultCpuDispatcher.h> 69#include <extensions/PxShapeExt.h> 70#include <extensions/PxSimpleFactory.h> 71#include <foundation/PxFoundation.h> 72#include <characterkinematic/PxController.h> 73#include <pvd/PxPvd.h> 74 75 76extern physx::PxPhysics* gPhysics3SDK; 77 78#endif // _PHYSX3_ 79