Torque3D Documentation / _generateds / PostEffectAsset.h

PostEffectAsset.h

Engine/source/T3D/assets/PostEffectAsset.h

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Classes:

Public Defines

Public Functions

DefineConsoleType(TypePostEffectAssetPtr , PostEffectAsset )

Detailed Description

Public Defines

POSTEFFECT_ASSET_H() 

Public Functions

DefineConsoleType(TypePostEffectAssetPtr , PostEffectAsset )

 1
 2#pragma once
 3//-----------------------------------------------------------------------------
 4// Copyright (c) 2013 GarageGames, LLC
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#ifndef POSTEFFECT_ASSET_H
25#define POSTEFFECT_ASSET_H
26
27#ifndef _ASSET_BASE_H_
28#include "assets/assetBase.h"
29#endif
30
31#ifndef _ASSET_DEFINITION_H_
32#include "assets/assetDefinition.h"
33#endif
34
35#ifndef _STRINGUNIT_H_
36#include "string/stringUnit.h"
37#endif
38
39#ifndef _ASSET_FIELD_TYPES_H_
40#include "assets/assetFieldTypes.h"
41#endif
42
43#include "postFx/postEffect.h"
44
45//-----------------------------------------------------------------------------
46class PostEffectAsset : public AssetBase
47{
48   typedef AssetBase Parent;
49
50   StringTableEntry        mScriptFile;
51   StringTableEntry        mHLSLShaderFile;
52   StringTableEntry        mGLSLShaderFile;
53
54   StringTableEntry        mScriptPath;
55   StringTableEntry        mHLSLShaderPath;
56   StringTableEntry        mGLSLShaderPath;
57   
58public:
59   PostEffectAsset();
60   virtual ~PostEffectAsset();
61
62   /// Engine.
63   static void initPersistFields();
64   virtual void copyTo(SimObject* object);
65
66   void                    setScriptFile(const char* pScriptFile);
67   inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
68
69   void                    setHLSLShaderFile(const char* pShaderFile);
70   inline StringTableEntry getHLSLShaderFile(void) const { return mHLSLShaderFile; };
71   void                    setGLSLShaderFile(const char* pShaderFile);
72   inline StringTableEntry getGLSLShaderFile(void) const { return mGLSLShaderFile; };
73
74   inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
75   inline StringTableEntry getHLSLShaderPath(void) const { return mHLSLShaderPath; };
76   inline StringTableEntry getGLSLShaderPath(void) const { return mGLSLShaderPath; };
77
78   /// Declare Console Object.
79   DECLARE_CONOBJECT(PostEffectAsset);
80
81protected:
82   virtual void initializeAsset();
83   virtual void onAssetRefresh(void);
84
85   static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<PostEffectAsset*>(obj)->setScriptFile(data); return false; }
86   static const char* getScriptFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getScriptFile(); }
87
88   static bool setHLSLShaderFile(void* obj, const char* index, const char* data) { static_cast<PostEffectAsset*>(obj)->setHLSLShaderFile(data); return false; }
89   static const char* getHLSLShaderFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getHLSLShaderFile(); }
90   static bool setGLSLShaderFile(void* obj, const char* index, const char* data) { static_cast<PostEffectAsset*>(obj)->setGLSLShaderFile(data); return false; }
91   static const char* getGLSLShaderFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getGLSLShaderFile(); }
92};
93
94DefineConsoleType(TypePostEffectAssetPtr, PostEffectAsset)
95
96#endif // _ASSET_BASE_H_
97
98