platformWindowMgr.h
Engine/source/windowManager/platformWindowMgr.h
Classes:
class
Abstract representation of a manager for native OS windows.
Public Defines
define
WindowManager() ()
Public Functions
Global function to allocate a new platform window manager.
Detailed Description
Public Defines
WindowManager() ()
Public Functions
CreatePlatformWindowManager()
Global function to allocate a new platform window manager.
This returns an instance of the appropriate window manager for the current OS.
Depending on situation (for instance, if we are a web plugin) we may need to get the window manager from somewhere else.
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PLATFORM_PLATFORMWINDOWMGR_H_ 25#define _PLATFORM_PLATFORMWINDOWMGR_H_ 26 27#include "math/mRect.h" 28#include "core/util/journal/journaledSignal.h" 29#include "windowManager/platformWindow.h" 30 31 32// Global macro 33#define WindowManager PlatformWindowManager::get() 34 35/// Abstract representation of a manager for native OS windows. 36/// 37/// The PlatformWindowManager interface provides a variety of methods for querying 38/// the current desktop configuration, as well as allocating and retrieving 39/// existing windows. It may also manage application-level event handling. 40class PlatformWindowManager 41{ 42 // Generator for window IDs. 43 S32 mIdSource; 44 45protected: 46 /// Get the next available window Id 47 inline S32 getNextId() { return mIdSource++; } 48public: 49 50 /// Get Global Singleton 51 static PlatformWindowManager *get(); 52 53 PlatformWindowManager() : mIdSource(0) {}; 54 55 virtual ~PlatformWindowManager() 56 { 57 } 58 59 static void processCmdLineArgs(const S32 argc, const char **argv); 60 61 /// Return the extents in window coordinates of the primary desktop 62 /// area. On a single monitor system this is just the display extents. 63 /// On a multimon system this is the primary monitor (which Torque should 64 /// launch on). 65 virtual RectI getPrimaryDesktopArea() = 0; 66 67 /// Retrieve the currently set desktop bit depth 68 /// @return The current desktop bit depth, or -1 if an error occurred 69 virtual S32 getDesktopBitDepth() = 0; 70 71 /// Retrieve the currently set desktop resolution 72 /// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred 73 virtual Point2I getDesktopResolution() = 0; 74 75 // Build out the monitor list. 76 virtual void buildMonitorsList() {} 77 78 // Find the first monitor index that matches the given name. The actual match 79 // algorithm depends on the implementation. Provides a default value of -1 to 80 // indicate no match. 81 virtual S32 findFirstMatchingMonitor(const char* name) { return -1; } 82 83 // Retrieve the number of monitors. Provides a default count of 0 for systems that 84 // don't provide information on connected monitors. 85 virtual U32 getMonitorCount() { return 0; } 86 87 // Get the name of the requested monitor. Provides a default of "" for platorms 88 // that do not provide information on connected monitors. 89 virtual const char* getMonitorName(U32 index) { return ""; } 90 91 // Get the requested monitor's rectangular region. 92 virtual RectI getMonitorRect(U32 index) { return RectI(0, 0, 0, 0); } 93 94 // Get the requested monitor's rectangular region. 95 // Use this function to get the usable desktop area represented by a display, 96 // with the primary display located at 0,0. 97 virtual RectI getMonitorUsableRect(U32 index) { return RectI(0, 0, 0, 0); } 98 99 // Retrieve the number of display modes available on a monitor. Provides a default 100 // count of 0 for systems that don't provide information on connected monitors. 101 virtual U32 getMonitorModeCount(U32 monitorIndex) { return 0; } 102 103 // Gets a display mode for a specific monitor. Provides a default of "" for platorms 104 // that do not provide information on connected monitors. 105 virtual const String getMonitorMode(U32 monitorIndex, U32 modeIndex) { return String::EmptyString; } 106 107 // Gets the current desktop display mode for a specific monitor. Provides a default 108 // of "" for platorms that do not provide information on connected monitors. 109 virtual const String getMonitorDesktopMode(U32 monitorIndex) { return String::EmptyString; } 110 111 /// Populate a vector with all monitors and their extents in window space. 112 virtual void getMonitorRegions(Vector<RectI> ®ions) = 0; 113 114 /// Create a new window, appropriate for the specified device and mode. 115 /// 116 /// @return Pointer to the new window. 117 virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode) = 0; 118 119 /// Populate a list with references to all the windows created from this manager. 120 virtual void getWindows(VectorPtr<PlatformWindow*> &windows) = 0; 121 122 /// Get the window that currently has the input focus or NULL. 123 virtual PlatformWindow* getFocusedWindow() = 0; 124 125 /// Get a window from a device ID. 126 /// 127 /// @return The window associated with the specified ID, or NULL if no 128 /// match was found. 129 virtual PlatformWindow *getWindowById(WindowId id)=0; 130 131 /// Get the first window in the window list 132 /// 133 /// @return The first window in the list, or NULL if no windows found 134 virtual PlatformWindow *getFirstWindow()=0; 135 136 137 /// Set the parent window 138 /// 139 /// This can be used to render in a child window. 140 virtual void setParentWindow(void* newParent) = 0; 141 142 /// Get the parent window 143 virtual void* getParentWindow() = 0; 144 145 146 /// This method cues the appearance of that window ("lowering the curtain"). 147 virtual void lowerCurtain()=0; 148 149 /// @see lowerCurtain 150 /// 151 /// This method removes the curtain window. 152 virtual void raiseCurtain()=0; 153 154 /// This method indicates to created windows to show as normal. 155 virtual void setDisplayWindow(bool set){} 156 157private: 158 /// Process command line arguments from StandardMainLoop. This is done to 159 /// allow web plugin functionality, where we are passed platform-specific 160 /// information allowing us to set ourselves up in the web browser, 161 /// to occur in a platform-neutral way. 162 virtual void _processCmdLineArgs(const S32 argc, const char **argv)=0; 163}; 164 165/// Global function to allocate a new platform window manager. 166/// 167/// This returns an instance of the appropriate window manager for the current OS. 168/// 169/// Depending on situation (for instance, if we are a web plugin) we may 170/// need to get the window manager from somewhere else. 171PlatformWindowManager *CreatePlatformWindowManager(); 172 173#endif 174