platformWindow.cpp
Engine/source/windowManager/platformWindow.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "windowManager/platformWindow.h" 25 26ScreenResChangeSignal PlatformWindow::smScreenResChangeSignal; 27//----------------------------------------------------------------------------- 28 29void PlatformWindow::setFullscreen( const bool fullscreen ) 30{ 31 // Notify listeners that we will acquire the screen 32 if(fullscreen && !Journal::IsDispatching()) 33 appEvent.trigger(getWindowId(),GainScreen); 34 35 // Do platform specific fullscreen code 36 _setFullscreen(fullscreen); 37 38 // Notify listeners that we released the screen 39 if(!fullscreen && !Journal::IsDispatching()) 40 appEvent.trigger(getWindowId(),LoseScreen); 41} 42 43//----------------------------------------------------------------------------- 44 45bool PlatformWindow::shouldNotTranslate( U32 modifiers, U32 keyCode ) const 46{ 47 if( mWindowInputGenerator ) 48 return mWindowInputGenerator->wantAsKeyboardEvent( modifiers, keyCode ); 49 else 50 return false; 51} 52void PlatformWindow::setVideoMode(const GFXVideoMode &mode) 53{ 54 _setVideoMode(mode); 55 getScreenResChangeSignal().trigger(this, true); 56} 57