Torque3D Documentation / _generateds / platformWindow.cpp

platformWindow.cpp

Engine/source/windowManager/platformWindow.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "windowManager/platformWindow.h"
25
26ScreenResChangeSignal PlatformWindow::smScreenResChangeSignal;
27//-----------------------------------------------------------------------------
28
29void PlatformWindow::setFullscreen( const bool fullscreen )
30{
31   // Notify listeners that we will acquire the screen
32   if(fullscreen && !Journal::IsDispatching())
33      appEvent.trigger(getWindowId(),GainScreen);
34
35   // Do platform specific fullscreen code
36   _setFullscreen(fullscreen);
37
38   // Notify listeners that we released the screen
39   if(!fullscreen && !Journal::IsDispatching())
40      appEvent.trigger(getWindowId(),LoseScreen);
41}
42
43//-----------------------------------------------------------------------------
44
45bool PlatformWindow::shouldNotTranslate( U32 modifiers, U32 keyCode ) const
46{
47   if( mWindowInputGenerator )
48      return mWindowInputGenerator->wantAsKeyboardEvent( modifiers, keyCode );
49   else
50      return false;
51}
52void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
53{
54   _setVideoMode(mode);
55   getScreenResChangeSignal().trigger(this, true);
56}
57