platformVolume.h
Engine/source/platform/platformVolume.h
Namespaces:
namespace
namespace
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PLATFORMVOLUME_H_ 25#define _PLATFORMVOLUME_H_ 26 27#include "core/volume.h" 28 29 30namespace Platform 31{ 32namespace FS 33{ 34 using namespace Torque; 35 using namespace Torque::FS; 36 37 FileSystemRef createNativeFS( const String &volume ); 38 39 String getAssetDir(); 40 41 /// Mount default OS file systems. 42 /// On POSIX environment this means mounting a root FileSystem "/", mounting 43 /// the $HOME environment variable as the "home:/" file system and setting the 44 /// current working directory to the current OS working directory. 45 bool InstallFileSystems(); 46 47 bool MountDefaults(); 48 bool MountZips(const String &root); 49 50 bool Touch( const Path &path ); 51 52} // Namespace FS 53} // Namespace Platform 54 55#endif 56 57