Torque3D Documentation / _generateds / platformVolume.cpp

platformVolume.cpp

Engine/source/platform/platformVolume.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25
26#if defined(TORQUE_OS_WIN)
27#include <sys/utime.h>
28#else
29#include <sys/time.h>
30#endif
31
32#include "platform/platformVolume.h"
33#include "core/util/zip/zipVolume.h"
34
35using namespace Torque;
36using namespace Torque::FS;
37
38namespace Platform
39{
40namespace FS
41{
42
43bool  MountDefaults()
44{
45   String  path = getAssetDir();
46
47   bool  mounted = Mount( "game", createNativeFS( path ));
48
49   if ( !mounted )
50      return false;
51
52#ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
53   // Note that the VirtualMountSystem must be enabled in volume.cpp for zip support to work.
54   return MountZips("game");
55#else
56   return true;
57#endif
58}
59
60bool MountZips(const String &root)
61{
62   Path basePath;
63   basePath.setRoot(root);
64   Vector<String> outList;
65
66   S32 num = FindByPattern(basePath, "*.zip", true, outList);
67   if(num == 0)
68      return true; // not an error
69
70   S32 mounted = 0;
71   for(S32 i = 0;i < outList.size();++i)
72   {
73      String &zipfile = outList[i];
74#ifdef TORQUE_ZIP_DISK_LAYOUT
75      mounted += (S32)Mount(root, new ZipFileSystem(zipfile, false));
76#else 
77      mounted += (S32)Mount(root, new ZipFileSystem(zipfile, true));
78#endif
79   }
80
81   return mounted == outList.size();
82}
83
84//-----------------------------------------------------------------------------
85
86bool  Touch( const Path &path )
87{
88#if defined(TORQUE_OS_WIN)
89   return( utime( path.getFullPath(), 0 ) != -1 );
90#else
91   return( utimes( path.getFullPath(), NULL) == 0 ); // utimes returns 0 on success.
92#endif
93}
94
95} // namespace FS
96} // namespace Platform
97