Torque3D Documentation / _generateds / physicsWorld.cpp

physicsWorld.cpp

Engine/source/T3D/physics/physicsWorld.cpp

More...

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25#include "T3D/physics/physicsWorld.h"
26
27//Physics timing
28F32 PhysicsWorld::smPhysicsStepTime = 1.0f / 60.f; //default 60fps
29U32 PhysicsWorld::smPhysicsMaxSubSteps = 4;
30//Gpu acceleration
31bool PhysicsWorld::smGpuEnabled = false;
32
33PhysicsWorld::PhysicsWorld()
34   : mGravity( 0, 0, -20.0f ) // NOTE: This matches the gravity used for player objects.
35{
36}
37