Torque3D Documentation / _generateds / physicsPlayer.h

physicsPlayer.h

Engine/source/T3D/physics/physicsPlayer.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_
25#define _T3D_PHYSICS_PHYSICSPLAYER_H_
26
27#ifndef _T3D_PHYSICS_PHYSICSOBJECT_H_
28#include "T3D/physics/physicsObject.h"
29#endif
30#ifndef _MMATH_H_
31#include "math/mMath.h"
32#endif
33
34class CollisionList;
35//struct ObjectRenderInst;
36//class BaseMatInstance;
37//class Player;
38//class SceneState;
39class SceneObject;
40
41
42///
43class PhysicsPlayer : public PhysicsObject
44{
45public:
46
47   PhysicsPlayer() {}
48
49   virtual ~PhysicsPlayer() {};
50
51   ///
52   virtual void init(   const char *type, 
53                        const Point3F &size,
54                        F32 runSurfaceCos,
55                        F32 stepHeight,
56                        SceneObject *obj, 
57                        PhysicsWorld *world ) = 0;
58
59   virtual void findContact(  SceneObject **contactObject, 
60                              VectorF *contactNormal,
61                              Vector<SceneObject*> *outOverlapObjects ) const = 0;
62
63   virtual Point3F move( const VectorF &displacement, CollisionList &outCol ) = 0;
64
65   virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const = 0;
66
67   virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) = 0;
68
69   virtual void enableCollision() = 0;
70
71   virtual void disableCollision() = 0;
72};
73
74
75#endif // _T3D_PHYSICS_PHYSICSPLAYER_H_
76