Torque3D Documentation / _generateds / physicsObject.cpp

physicsObject.cpp

Engine/source/T3D/physics/physicsObject.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25#include "T3D/physics/physicsObject.h"
26
27#include "console/simEvents.h"
28#include "console/simSet.h"
29
30
31PhysicsObject::PhysicsObject()
32   : mQueuedEvent( InvalidEventId )
33{
34}
35
36PhysicsObject::~PhysicsObject()
37{
38   if ( mQueuedEvent != InvalidEventId )
39      Sim::cancelEvent( mQueuedEvent );
40}
41
42void PhysicsObject::queueCallback( U32 ms, Delegate<void()> callback )
43{
44   // Cancel any existing event we may have pending.
45   if ( mQueuedEvent != InvalidEventId )
46      Sim::cancelEvent( mQueuedEvent );
47
48   // Fire off a new event.
49   SimDelegateEvent *event_ = new SimDelegateEvent();
50   event_->mCallback = callback;
51   event_->mEventId = &mQueuedEvent;
52   mQueuedEvent = Sim::postEvent( Sim::getRootGroup(), event_, Sim::getCurrentTime() + ms );
53}
54