physicsObject.cpp
Engine/source/T3D/physics/physicsObject.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "T3D/physics/physicsObject.h" 26 27#include "console/simEvents.h" 28#include "console/simSet.h" 29 30 31PhysicsObject::PhysicsObject() 32 : mQueuedEvent( InvalidEventId ) 33{ 34} 35 36PhysicsObject::~PhysicsObject() 37{ 38 if ( mQueuedEvent != InvalidEventId ) 39 Sim::cancelEvent( mQueuedEvent ); 40} 41 42void PhysicsObject::queueCallback( U32 ms, Delegate<void()> callback ) 43{ 44 // Cancel any existing event we may have pending. 45 if ( mQueuedEvent != InvalidEventId ) 46 Sim::cancelEvent( mQueuedEvent ); 47 48 // Fire off a new event. 49 SimDelegateEvent *event_ = new SimDelegateEvent(); 50 event_->mCallback = callback; 51 event_->mEventId = &mQueuedEvent; 52 mQueuedEvent = Sim::postEvent( Sim::getRootGroup(), event_, Sim::getCurrentTime() + ms ); 53} 54