physicsEvents.h
Engine/source/T3D/physics/physicsEvents.h
Classes:
class
When this NetEvent is processed on the client-side it applies a radial impulse to objects in the physics simulation.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PHYSICSEVENTS_H_ 25#define _PHYSICSEVENTS_H_ 26 27#ifndef _NETCONNECTION_H_ 28#include "sim/netConnection.h" 29#endif 30 31class SceneObject; 32class SceneContainer; 33 34 35/// When this NetEvent is processed on the client-side it 36/// applies a radial impulse to objects in the physics 37/// simulation. 38class RadialImpulseEvent : public NetEvent 39{ 40 typedef NetEvent Parent; 41 42protected: 43 44 struct ImpulseInfo 45 { 46 Point3F pos; 47 F32 radius; 48 F32 magnitude; 49 }; 50 51 Point3F mPosition; 52 F32 mRadius; 53 F32 mMagnitude; 54 55 static void _impulseCallback( SceneObject *obj, void *key ); 56 57public: 58 59 RadialImpulseEvent(); 60 RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude ); 61 ~RadialImpulseEvent(); 62 63 virtual void pack( NetConnection* /*ps*/, BitStream *bstream ); 64 virtual void write( NetConnection*, BitStream *bstream ); 65 virtual void unpack( NetConnection *ps, BitStream *bstream ); 66 virtual void process(NetConnection *); 67 68 static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude ); 69 70 DECLARE_CONOBJECT( RadialImpulseEvent ); 71}; 72 73 74#endif // _PHYSICSEVENTS_H_ 75