Torque3D Documentation / _generateds / physicsEvents.h

physicsEvents.h

Engine/source/T3D/physics/physicsEvents.h

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Classes:

class

When this NetEvent is processed on the client-side it applies a radial impulse to objects in the physics simulation.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PHYSICSEVENTS_H_
25#define _PHYSICSEVENTS_H_
26
27#ifndef _NETCONNECTION_H_
28#include "sim/netConnection.h"
29#endif
30
31class SceneObject;
32class SceneContainer;
33
34
35/// When this NetEvent is processed on the client-side it 
36/// applies a radial impulse to objects in the physics 
37/// simulation.
38class RadialImpulseEvent : public NetEvent
39{
40   typedef NetEvent Parent;
41
42protected:
43
44   struct ImpulseInfo
45   {
46      Point3F pos;
47      F32 radius;
48      F32 magnitude;
49   };
50
51   Point3F mPosition;
52   F32 mRadius;
53   F32 mMagnitude;
54
55   static void _impulseCallback( SceneObject *obj, void *key );
56
57public:
58
59   RadialImpulseEvent();      
60   RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude );
61   ~RadialImpulseEvent();   
62
63   virtual void pack( NetConnection* /*ps*/, BitStream *bstream );   
64   virtual void write( NetConnection*, BitStream *bstream );   
65   virtual void unpack( NetConnection *ps, BitStream *bstream );   
66   virtual void process(NetConnection *);
67   
68   static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude );
69
70   DECLARE_CONOBJECT( RadialImpulseEvent );
71};
72
73
74#endif // _PHYSICSEVENTS_H_
75