pathManager.h
Engine/source/scene/pathManager.h
Classes:
Public Variables
Detailed Description
Public Variables
PathManager * gClientPathManager
PathManager * gServerPathManager
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PATHMANAGER_H_ 25#define _PATHMANAGER_H_ 26 27#ifndef _PLATFORM_H_ 28#include "platform/platform.h" 29#endif 30#ifndef _TVECTOR_H_ 31#include "core/util/tVector.h" 32#endif 33#ifndef _MPOINT3_H_ 34#include "math/mPoint3.h" 35#endif 36#ifndef _MQUAT_H_ 37#include "math/mQuat.h" 38#endif 39#ifndef _SCENEOBJECT_H_ 40#include "scene/sceneObject.h" 41#endif 42 43class NetConnection; 44class BitStream; 45 46class PathManager 47{ 48 friend class PathManagerEvent; 49 50 private: 51 struct PathEntry { 52 U32 totalTime; 53 bool looping; 54 55 Vector<Point3F> positions; 56 Vector<QuatF> rotations; 57 Vector<U32> smoothingType; 58 Vector<U32> msToNext; 59 60 PathEntry() { 61 totalTime = 0; 62 VECTOR_SET_ASSOCIATION(positions); 63 VECTOR_SET_ASSOCIATION(rotations); 64 VECTOR_SET_ASSOCIATION(smoothingType); 65 VECTOR_SET_ASSOCIATION(msToNext); 66 } 67 }; 68 69 Vector<PathEntry*> mPaths; 70 71 public: 72 enum PathType { 73 BackAndForth, 74 Looping 75 }; 76 77 public: 78 PathManager(const bool isServer); 79 ~PathManager(); 80 81 void clearPaths(); 82 83 //-------------------------------------- Path querying 84 public: 85 bool isValidPath(const U32 id) const; 86 void getPathPosition(const U32 id, const F64 msPosition, Point3F& rPosition, QuatF &rotation); 87 U32 getPathTotalTime(const U32 id) const; 88 U32 getPathNumWaypoints(const U32 id) const; 89 U32 getWaypointTime(const U32 id, const U32 wayPoint) const; 90 F64 getClosestTimeToPoint(const U32 id, const Point3F p); 91 F64 getClosestTimeToPoint(const U32 id, const Point3F p, const F64 tMin, const F64 tMax); 92 93 U32 getPathTimeBits(const U32 id); 94 U32 getPathWaypointBits(const U32 id); 95 96 //-------------------------------------- Path Registration/Transmission/Management 97 public: 98 // Called after mission load to clear out the paths on the client, and to transmit 99 // the information for the current mission's paths. 100 void transmitPaths(NetConnection*); 101 void transmitPath(U32); 102 103 U32 allocatePathId(); 104 void updatePath(const U32 id, const Vector<Point3F>&, const Vector<QuatF>&, const Vector<U32>&, const Vector<U32>&, const bool looping); 105 106 //-------------------------------------- State dumping/reading 107 public: 108 bool dumpState(BitStream*) const; 109 bool readState(BitStream*); 110 111 private: 112 bool mIsServer; 113}; 114 115struct PathNode { 116 Point3F position; 117 QuatF rotation; 118 U32 smoothingType; 119 U32 msToNext; 120}; 121 122extern PathManager* gClientPathManager; 123extern PathManager* gServerPathManager; 124 125//-------------------------------------------------------------------------- 126inline bool PathManager::isValidPath(const U32 id) const 127{ 128 return (id < U32(mPaths.size())) && mPaths[id]->positions.size() > 0; 129} 130 131 132 133#endif // _H_PATHMANAGER 134