particleEmitterNode.h
Engine/source/T3D/fx/particleEmitterNode.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PARTICLEEMITTERDUMMY_H_ 25#define _PARTICLEEMITTERDUMMY_H_ 26 27#ifndef _GAMEBASE_H_ 28#include "T3D/gameBase/gameBase.h" 29#endif 30 31class ParticleEmitterData; 32class ParticleEmitter; 33 34//***************************************************************************** 35// ParticleEmitterNodeData 36//***************************************************************************** 37class ParticleEmitterNodeData : public GameBaseData 38{ 39 typedef GameBaseData Parent; 40 41 protected: 42 bool onAdd(); 43 44 //-------------------------------------- Console set variables 45 public: 46 F32 timeMultiple; 47 48 //-------------------------------------- load set variables 49 public: 50 51 public: 52 ParticleEmitterNodeData(); 53 ~ParticleEmitterNodeData(); 54 55 void packData(BitStream*); 56 void unpackData(BitStream*); 57 bool preload(bool server, String &errorStr); 58 59 DECLARE_CONOBJECT(ParticleEmitterNodeData); 60 static void initPersistFields(); 61}; 62 63 64//***************************************************************************** 65// ParticleEmitterNode 66//***************************************************************************** 67class ParticleEmitterNode : public GameBase 68{ 69 typedef GameBase Parent; 70 71 enum MaskBits 72 { 73 StateMask = Parent::NextFreeMask << 0, 74 EmitterDBMask = Parent::NextFreeMask << 1, 75 NextFreeMask = Parent::NextFreeMask << 2, 76 }; 77 78 private: 79 ParticleEmitterNodeData* mDataBlock; 80 81 protected: 82 bool onAdd(); 83 void onRemove(); 84 bool onNewDataBlock( GameBaseData *dptr, bool reload ); 85 void inspectPostApply(); 86 87 ParticleEmitterData* mEmitterDatablock; 88 S32 mEmitterDatablockId; 89 90 bool mActive; 91 92 SimObjectPtr<ParticleEmitter> mEmitter; 93 F32 mVelocity; 94 95 public: 96 ParticleEmitterNode(); 97 ~ParticleEmitterNode(); 98 99 ParticleEmitter *getParticleEmitter() {return mEmitter;} 100 101 // Time/Move Management 102 public: 103 void processTick(const Move* move); 104 void advanceTime(F32 dt); 105 106 DECLARE_CONOBJECT(ParticleEmitterNode); 107 static void initPersistFields(); 108 109 U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream); 110 void unpackUpdate(NetConnection *conn, BitStream* stream); 111 112 inline bool getActive( void ) { return mActive; }; 113 inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); }; 114 115 void setEmitterDataBlock(ParticleEmitterData* data); 116}; 117 118#endif // _H_PARTICLEEMISSIONDUMMY 119 120