Torque3D Documentation / _generateds / ParticleAsset.h

ParticleAsset.h

Engine/source/T3D/assets/ParticleAsset.h

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Classes:

Public Defines

Public Functions

DefineConsoleType(TypeParticleAssetPtr , ParticleAsset )

Detailed Description

Public Defines

PARTICLE_ASSET_H() 

Public Functions

DefineConsoleType(TypeParticleAssetPtr , ParticleAsset )

 1
 2#pragma once
 3//-----------------------------------------------------------------------------
 4// Copyright (c) 2013 GarageGames, LLC
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#ifndef PARTICLE_ASSET_H
25#define PARTICLE_ASSET_H
26
27#ifndef _ASSET_BASE_H_
28#include "assets/assetBase.h"
29#endif
30
31#ifndef _ASSET_DEFINITION_H_
32#include "assets/assetDefinition.h"
33#endif
34
35#ifndef _STRINGUNIT_H_
36#include "string/stringUnit.h"
37#endif
38
39#ifndef _ASSET_FIELD_TYPES_H_
40#include "assets/assetFieldTypes.h"
41#endif
42
43#include "gui/editor/guiInspectorTypes.h"
44
45//-----------------------------------------------------------------------------
46class ParticleAsset : public AssetBase
47{
48   typedef AssetBase Parent;
49
50   StringTableEntry mScriptFilePath;
51   StringTableEntry mDatablockFilePath;
52
53public:
54   ParticleAsset();
55   virtual ~ParticleAsset();
56
57   /// Engine.
58   static void initPersistFields();
59   virtual void copyTo(SimObject* object);
60
61   /// Declare Console Object.
62   DECLARE_CONOBJECT(ParticleAsset);
63
64protected:
65   virtual void            initializeAsset(void) {}
66   virtual void            onAssetRefresh(void) {}
67};
68
69DefineConsoleType(TypeParticleAssetPtr, ParticleAsset)
70
71
72//-----------------------------------------------------------------------------
73// TypeAssetId GuiInspectorField Class
74//-----------------------------------------------------------------------------
75class GuiInspectorTypeParticleAssetPtr : public GuiInspectorTypeFileName
76{
77   typedef GuiInspectorTypeFileName Parent;
78public:
79
80   GuiBitmapButtonCtrl  *mSMEdButton;
81
82   DECLARE_CONOBJECT(GuiInspectorTypeParticleAssetPtr);
83   static void consoleInit();
84
85   virtual GuiControl* constructEditControl();
86   virtual bool updateRects();
87};
88
89#endif // _ASSET_BASE_H_
90
91