ParticleAsset.cpp
Engine/source/T3D/assets/ParticleAsset.cpp
Public Functions
ConsoleDocClass(GuiInspectorTypeParticleAssetPtr , "@brief Inspector field type <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/class/structparticle/">Particle</a> Asset <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Objects\n\n</a>" "Editor use <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">only.\n\n</a>" "@internal" )
ConsoleSetType(TypeParticleAssetPtr )
ConsoleType(ParticleAssetPtr , TypeParticleAssetPtr , ParticleAsset , ASSET_ID_FIELD_PREFIX )
Detailed Description
Public Functions
ConsoleDocClass(GuiInspectorTypeParticleAssetPtr , "@brief Inspector field type <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/class/structparticle/">Particle</a> Asset <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Objects\n\n</a>" "Editor use <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">only.\n\n</a>" "@internal" )
ConsoleSetType(TypeParticleAssetPtr )
ConsoleType(ParticleAssetPtr , TypeParticleAssetPtr , ParticleAsset , ASSET_ID_FIELD_PREFIX )
IMPLEMENT_CONOBJECT(GuiInspectorTypeParticleAssetPtr )
IMPLEMENT_CONOBJECT(ParticleAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef PARTICLE_ASSET_H 25#include "ParticleAsset.h" 26#endif 27 28#ifndef _ASSET_MANAGER_H_ 29#include "assets/assetManager.h" 30#endif 31 32#ifndef _CONSOLETYPES_H_ 33#include "console/consoleTypes.h" 34#endif 35 36#ifndef _TAML_ 37#include "persistence/taml/taml.h" 38#endif 39 40#ifndef _ASSET_PTR_H_ 41#include "assets/assetPtr.h" 42#endif 43 44// Debug Profiling. 45#include "platform/profiler.h" 46 47//----------------------------------------------------------------------------- 48 49IMPLEMENT_CONOBJECT(ParticleAsset); 50 51ConsoleType(ParticleAssetPtr, TypeParticleAssetPtr, ParticleAsset, ASSET_ID_FIELD_PREFIX) 52 53//----------------------------------------------------------------------------- 54 55ConsoleGetType(TypeParticleAssetPtr) 56{ 57 // Fetch asset Id. 58 return (*((AssetPtr<ParticleAsset>*)dptr)).getAssetId(); 59} 60 61//----------------------------------------------------------------------------- 62 63ConsoleSetType(TypeParticleAssetPtr) 64{ 65 // Was a single argument specified? 66 if (argc == 1) 67 { 68 // Yes, so fetch field value. 69 const char* pFieldValue = argv[0]; 70 71 // Fetch asset pointer. 72 AssetPtr<ParticleAsset>* pAssetPtr = dynamic_cast<AssetPtr<ParticleAsset>*>((AssetPtrBase*)(dptr)); 73 74 // Is the asset pointer the correct type? 75 if (pAssetPtr == NULL) 76 { 77 // No, so fail. 78 //Con::warnf("(TypeParticleAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); 79 return; 80 } 81 82 // Set asset. 83 pAssetPtr->setAssetId(pFieldValue); 84 85 return; 86 } 87 88 // Warn. 89 Con::warnf("(TypeParticleAssetPtr) - Cannot set multiple args to a single asset."); 90} 91 92//----------------------------------------------------------------------------- 93 94ParticleAsset::ParticleAsset() 95{ 96 mScriptFilePath = StringTable->EmptyString(); 97 mDatablockFilePath = StringTable->EmptyString(); 98} 99 100//----------------------------------------------------------------------------- 101 102ParticleAsset::~ParticleAsset() 103{ 104} 105 106//----------------------------------------------------------------------------- 107 108void ParticleAsset::initPersistFields() 109{ 110 // Call parent. 111 Parent::initPersistFields(); 112 113 addField("scriptFilePath", TypeString, Offset(mScriptFilePath, ParticleAsset), "Path to the script file for the particle effect"); 114 addField("DatablockFilePath", TypeString, Offset(mDatablockFilePath, ParticleAsset), "Path to the datablock file"); 115} 116 117//------------------------------------------------------------------------------ 118 119void ParticleAsset::copyTo(SimObject* object) 120{ 121 // Call to parent. 122 Parent::copyTo(object); 123} 124 125 126//----------------------------------------------------------------------------- 127// GuiInspectorTypeAssetId 128//----------------------------------------------------------------------------- 129 130IMPLEMENT_CONOBJECT(GuiInspectorTypeParticleAssetPtr); 131 132ConsoleDocClass(GuiInspectorTypeParticleAssetPtr, 133 "@brief Inspector field type for Particle Asset Objects\n\n" 134 "Editor use only.\n\n" 135 "@internal" 136); 137 138void GuiInspectorTypeParticleAssetPtr::consoleInit() 139{ 140 Parent::consoleInit(); 141 142 ConsoleBaseType::getType(TypeParticleAssetPtr)->setInspectorFieldType("GuiInspectorTypeParticleAssetPtr"); 143} 144 145GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl() 146{ 147 // Create base filename edit controls 148 GuiControl *retCtrl = Parent::constructEditControl(); 149 if (retCtrl == NULL) 150 return retCtrl; 151 152 // Change filespec 153 char szBuffer[512]; 154 dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ParticleAsset\", \"AssetBrowser.changeAsset\", %d, %s);", 155 mInspector->getComponentGroupTargetId(), mCaption); 156 mBrowseButton->setField("Command", szBuffer); 157 158 // Create "Open in ShapeEditor" button 159 mSMEdButton = new GuiBitmapButtonCtrl(); 160 161 dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId()); 162 mSMEdButton->setField("Command", szBuffer); 163 164 char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor"; 165 mSMEdButton->setBitmap(bitmapName); 166 167 mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile"); 168 mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); 169 mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); 170 mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor"); 171 172 mSMEdButton->registerObject(); 173 addObject(mSMEdButton); 174 175 return retCtrl; 176} 177 178bool GuiInspectorTypeParticleAssetPtr::updateRects() 179{ 180 S32 dividerPos, dividerMargin; 181 mInspector->getDivider(dividerPos, dividerMargin); 182 Point2I fieldExtent = getExtent(); 183 Point2I fieldPos = getPosition(); 184 185 mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y); 186 mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y); 187 188 bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent); 189 if (mBrowseButton != NULL) 190 { 191 mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4); 192 resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent); 193 } 194 195 if (mSMEdButton != NULL) 196 { 197 RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4); 198 resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent); 199 } 200 201 return resized; 202} 203