Torque3D Documentation / _generateds / paraboloidGLSL.h

paraboloidGLSL.h

Engine/source/shaderGen/GLSL/paraboloidGLSL.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _PARABOLOID_GLSL_H_
24#define _PARABOLOID_GLSL_H_
25
26#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
27#include "shaderGen/GLSL/shaderFeatureGLSL.h"
28#endif
29#ifndef _SHADEROP_H_
30#include "shaderGen/shaderOp.h"
31#endif
32
33class GFXShaderConstHandle;
34
35
36class ParaboloidVertTransformGLSL : public ShaderFeatureGLSL
37{
38public:
39
40   // ShaderFeature
41   virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
42   virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
43   virtual Resources getResources( const MaterialFeatureData &fd );
44   virtual String getName() { return "Paraboloid Vert Transform"; }
45   virtual Material::BlendOp getBlendOp() { return Material::None; }
46
47};
48
49#endif // _PARABOLOID_GLSL_H_
50