paraboloidGLSL.h
Engine/source/shaderGen/GLSL/paraboloidGLSL.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _PARABOLOID_GLSL_H_ 24#define _PARABOLOID_GLSL_H_ 25 26#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_ 27#include "shaderGen/GLSL/shaderFeatureGLSL.h" 28#endif 29#ifndef _SHADEROP_H_ 30#include "shaderGen/shaderOp.h" 31#endif 32 33class GFXShaderConstHandle; 34 35 36class ParaboloidVertTransformGLSL : public ShaderFeatureGLSL 37{ 38public: 39 40 // ShaderFeature 41 virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ); 42 virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ); 43 virtual Resources getResources( const MaterialFeatureData &fd ); 44 virtual String getName() { return "Paraboloid Vert Transform"; } 45 virtual Material::BlendOp getBlendOp() { return Material::None; } 46 47}; 48 49#endif // _PARABOLOID_GLSL_H_ 50