oculusVRUtil.h

Engine/source/platform/input/oculusVR/oculusVRUtil.h

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Public Defines

define
define

Detailed Description

Public Defines

Offset() 
TorqueOffset() 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _OCULUSVRUTIL_H_
25#define _OCULUSVRUTIL_H_
26
27#include "math/mPoint2.h"
28#include "math/mMatrix.h"
29#include "OVR_CAPI_0_8_0.h"
30
31// NOTE: math code in oculus uses "Offset" which is a preprocessor macro
32#define TorqueOffset Offset
33#undef Offset
34#include "Extras/OVR_Math.h"
35
36namespace OculusVRUtil
37{
38   /// Convert an OVR sensor's rotation to a Torque 3D matrix
39   void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation);
40
41   /// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians)
42   void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation);
43
44   /// Calcualte a sensor's rotation as if it were a thumb stick axis
45   void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation);
46
47   /// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2)
48   void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration);
49
50   /// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s)
51   void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel);
52
53   /// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss)
54   void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer);
55}
56
57#define Offset TorqueOffset
58
59#endif   // _OCULUSVRUTIL_H_
60