oculusVRUtil.h
Engine/source/platform/input/oculusVR/oculusVRUtil.h
Namespaces:
namespace
Public Defines
define
Offset()
define
Detailed Description
Public Defines
Offset()
TorqueOffset()
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _OCULUSVRUTIL_H_ 25#define _OCULUSVRUTIL_H_ 26 27#include "math/mPoint2.h" 28#include "math/mMatrix.h" 29#include "OVR_CAPI_0_8_0.h" 30 31// NOTE: math code in oculus uses "Offset" which is a preprocessor macro 32#define TorqueOffset Offset 33#undef Offset 34#include "Extras/OVR_Math.h" 35 36namespace OculusVRUtil 37{ 38 /// Convert an OVR sensor's rotation to a Torque 3D matrix 39 void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation); 40 41 /// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians) 42 void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation); 43 44 /// Calcualte a sensor's rotation as if it were a thumb stick axis 45 void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation); 46 47 /// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2) 48 void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration); 49 50 /// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s) 51 void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel); 52 53 /// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss) 54 void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer); 55} 56 57#define Offset TorqueOffset 58 59#endif // _OCULUSVRUTIL_H_ 60