oculusVRUtil.cpp
Engine/source/platform/input/oculusVR/oculusVRUtil.cpp
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Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/input/oculusVR/oculusVRUtil.h" 25 26namespace OculusVRUtil 27{ 28 29void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation) 30{ 31 // Set rotation. We need to convert from sensor coordinates to 32 // Torque coordinates. The sensor matrix is stored row-major. 33 // The conversion is: 34 // 35 // Sensor Torque 36 // a b c a b c a -c b 37 // d e f --> -g -h -i --> -g i -h 38 // g h i d e f d -f e 39 outRotation.setColumn(0, Point4F( inRotMat[0][0], -inRotMat[2][0], inRotMat[1][0], 0.0f)); 40 outRotation.setColumn(1, Point4F(-inRotMat[0][2], inRotMat[2][2], -inRotMat[1][2], 0.0f)); 41 outRotation.setColumn(2, Point4F( inRotMat[0][1], -inRotMat[2][1], inRotMat[1][1], 0.0f)); 42 outRotation.setPosition(Point3F::Zero); 43} 44 45void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation) 46{ 47 F32 yaw, pitch, roll; 48 inRotation.GetEulerAngles<OVR::Axis_X, OVR::Axis_Z, OVR::Axis_Y, OVR::Rotate_CW, OVR::Handed_R>(&outRotation.x, &outRotation.y, &outRotation.z); 49} 50 51void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation) 52{ 53 const VectorF& controllerUp = inRotation.getUpVector(); 54 Point2F axis(0,0); 55 axis.x = controllerUp.x; 56 axis.y = controllerUp.y; 57 58 // Limit the axis angle to that given to us 59 if(axis.len() > maxAxisRadius) 60 { 61 axis.normalize(maxAxisRadius); 62 } 63 64 // Renormalize to the range of 0..1 65 if(maxAxisRadius != 0.0f) 66 { 67 axis /= maxAxisRadius; 68 } 69 70 outRotation.x = axis.x; 71 outRotation.y = axis.y; 72} 73 74void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration) 75{ 76 outAcceleration.set(inAcceleration.x, -inAcceleration.z, inAcceleration.y); 77} 78 79void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel) 80{ 81 outAngVel.set(-inAngVel.x, inAngVel.z, -inAngVel.y); 82} 83 84void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer) 85{ 86 outMagnetometer.set(inMagnetometer.x, -inMagnetometer.z, inMagnetometer.y); 87} 88 89} 90