Torque3D Documentation / _generateds / occlusionVolume.h

occlusionVolume.h

Engine/source/T3D/occlusionVolume.h

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Classes:

class

A volume in space that blocks visibility.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _OCCLUSIONVOLUME_H_
25#define _OCCLUSIONVOLUME_H_
26
27#ifndef _SCENEPOLYHEDRALSPACE_H_
28#include "scene/scenePolyhedralSpace.h"
29#endif
30
31#ifndef _MSILHOUETTEEXTRACTOR_H_
32#include "math/mSilhouetteExtractor.h"
33#endif
34
35
36
37/// A volume in space that blocks visibility.
38class OcclusionVolume : public ScenePolyhedralSpace
39{
40   public:
41
42      typedef ScenePolyhedralSpace Parent;
43
44   protected:
45
46      typedef SilhouetteExtractorPerspective< PolyhedronType> SilhouetteExtractorType;
47
48      /// Whether the volume's transform has changed and we need to recompute
49      /// transform-based data.
50      bool mTransformDirty;
51
52      /// World-space points of the volume's polyhedron.
53      Vector< Point3F> mWSPoints;
54
55      /// Silhouette extractor when using perspective projections.
56      SilhouetteExtractorType mSilhouetteExtractor;
57      
58      // SceneSpace.
59      virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
60
61   public:
62
63      OcclusionVolume();
64
65      // SimObject.
66      DECLARE_CONOBJECT( OcclusionVolume );
67      DECLARE_DESCRIPTION( "A visibility blocking volume." );
68      DECLARE_CATEGORY( "3D Scene" );
69
70      virtual bool onAdd();
71
72      static void consoleInit();
73
74      // SceneObject.
75      virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F>& outPoints );
76      virtual void setTransform( const MatrixF& mat );
77};
78
79#endif // !_OCCLUSIONVOLUME_H_
80