Torque3D Documentation / _generateds / netStringTable.h

netStringTable.h

Engine/source/sim/netStringTable.h

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Classes:

Public Variables

Public Functions

GameAddTaggedString(const char * string)

Detailed Description

Public Variables

NetStringTable * gNetStringTable 

Public Functions

GameAddTaggedString(const char * string)

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _NETSTRINGTABLE_H_
 25#define _NETSTRINGTABLE_H_
 26
 27#ifndef _DATACHUNKER_H_
 28#include "core/dataChunker.h"
 29#endif
 30#ifndef _CONSOLE_H_
 31#include "console/console.h"
 32#endif
 33
 34class NetConnection;
 35
 36class NetStringHandle;
 37extern U32 GameAddTaggedString(const char *string);
 38
 39class NetStringTable
 40{
 41   friend class NetStringHandle;
 42   friend U32 GameAddTaggedString(const char *string);
 43
 44#ifdef TORQUE_DEBUG_NET
 45   friend class RemoteCommandEvent;
 46#endif
 47
 48   enum Constants : U32
 49   {
 50      InitialSize = 16,
 51      InvalidEntry = 0xFFFFFFFF,
 52      HashTableSize = 2128,
 53      DataChunkerSize = 65536
 54   };
 55   struct Entry
 56   {
 57      char *string;
 58      U32 refCount;
 59      U32 scriptRefCount;
 60      U32 next;
 61      U32 link;
 62      U32 prevLink;
 63      U32 seq;
 64   };
 65   U32 size;
 66   U32 firstFree;
 67   U32 firstValid;
 68
 69   Entry *table;
 70   U32 hashTable[HashTableSize];
 71   DataChunker *allocator;
 72
 73    NetStringTable();
 74   ~<a href="/coding/class/classnetstringtable/">NetStringTable</a>();
 75
 76   U32         addString(const char *string);
 77
 78// XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack.
 79public:
 80   const char *lookupString(U32 id);
 81   void        removeString(U32 id, bool script = false);
 82   void        incStringRefScript(U32 id);
 83
 84private:
 85   void        incStringRef(U32 id);
 86
 87   void repack();
 88public:
 89   static void create();
 90   static void destroy();
 91
 92   static void expandString(NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv);
 93
 94#if defined(TORQUE_DEBUG)
 95   void dumpToConsole();
 96#endif // DEBUG
 97};
 98
 99extern NetStringTable *gNetStringTable;
100
101// This class represents what is known as a "tagged string" in script.
102// It is essentially a networked version of the string table. The full string
103// is only transmitted once; then future references only need to transmit
104// the id.
105
106class NetStringHandle
107{
108   U32 index;
109public:
110   NetStringHandle() { index = 0; }
111   NetStringHandle(const NetStringHandle &string) {
112      index = string.index;
113      if(index)
114         gNetStringTable->incStringRef(index);
115   }
116   NetStringHandle(const char *string) {
117      index = gNetStringTable->addString(string);
118   }
119   NetStringHandle(U32 initIndex)
120   {
121      index = initIndex;
122      if(index)
123         gNetStringTable->incStringRef(index);
124   }
125   ~NetStringHandle()
126   {
127      if(index)
128         gNetStringTable->removeString(index);
129   }
130
131   void setFromIndex(U32 newIndex)
132   {
133      if(index)
134         gNetStringTable->removeString(index);
135      index = newIndex;
136   }
137
138   bool operator==(const NetStringHandle &s) const { return index == s.index; }
139   bool operator!=(const NetStringHandle &s) const { return index != s.index; }
140
141   NetStringHandle &operator=(const NetStringHandle &s)
142   {
143      if(index)
144         gNetStringTable->removeString(index);
145      index = s.index;
146      if(index)
147         gNetStringTable->incStringRef(index);
148     return *this;
149   }
150   const char *getString() const
151   {
152      if(index)
153         return gNetStringTable->lookupString(index);
154      else
155         return NULL;
156   }
157   bool isNull() const { return index == 0; }
158   bool isValidString() const { return index != 0; }
159   U32 getIndex() const { return index; }
160};
161
162#endif
163