mutex.h
Engine/source/platform/threads/mutex.h
Classes:
class
class
Helper for simplifying mutex locking code.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/types.h" 25#include "platform/platformAssert.h" 26 27#ifndef _PLATFORM_THREADS_MUTEX_H_ 28#define _PLATFORM_THREADS_MUTEX_H_ 29 30// Forward ref used by platform code 31struct PlatformMutexData; 32 33class Mutex 34{ 35protected: 36 PlatformMutexData *mData; 37 38public: 39 Mutex(); 40 virtual ~Mutex(); 41 42 virtual bool lock(bool block = true); 43 virtual void unlock(); 44 45 // Old API so that we don't have to change a load of code 46 static void *createMutex() 47 { 48 Mutex *mutex = new Mutex; 49 return (void *)mutex; 50 } 51 52 static void destroyMutex(void *mutex) 53 { 54 Mutex *realMutex = reinterpret_cast<Mutex *>(mutex); 55 delete realMutex; 56 } 57 58 static bool lockMutex(void *mutex, bool block = true) 59 { 60 Mutex *realMutex = reinterpret_cast<Mutex *>(mutex); 61 return realMutex->lock(block); 62 } 63 64 static void unlockMutex(void *mutex) 65 { 66 Mutex *realMutex = reinterpret_cast<Mutex *>(mutex); 67 realMutex->unlock(); 68 } 69}; 70 71/// Helper for simplifying mutex locking code. 72/// 73/// This class will automatically unlock a mutex that you've 74/// locked through it, saving you from managing a lot of complex 75/// exit cases. For instance: 76/// 77/// @code 78/// MutexHandle handle; 79/// handle.lock(myMutex); 80/// 81/// if(error1) 82/// return; // Auto-unlocked by handle if we leave here - normally would 83/// // leave the mutex locked, causing much pain later. 84/// 85/// handle.unlock(); 86/// @endcode 87class MutexHandle 88{ 89private: 90 void *mMutexPtr; 91 92public: 93 MutexHandle() 94 : mMutexPtr(NULL) 95 { 96 } 97 98 ~MutexHandle() 99 { 100 if(mMutexPtr) 101 unlock(); 102 } 103 104 bool lock(void *mutex, bool blocking=false) 105 { 106 AssertFatal(!mMutexPtr, "MutexHandle::lock - shouldn't be locking things twice!"); 107 108 bool ret = Mutex::lockMutex(mutex, blocking); 109 110 if(ret) 111 { 112 // We succeeded, do book-keeping. 113 mMutexPtr = mutex; 114 } 115 116 return ret; 117 } 118 119 void unlock() 120 { 121 if(mMutexPtr) 122 { 123 Mutex::unlockMutex(mMutexPtr); 124 mMutexPtr = NULL; 125 } 126 } 127 128}; 129 130#endif // _PLATFORM_THREADS_MUTEX_H_ 131