mRandomSet.h
Engine/source/math/mRandomSet.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MRANDOMSET_H_ 25#define _MRANDOMSET_H_ 26 27#ifndef _MRANDOM_H_ 28#include "math/mRandom.h" 29#endif 30 31template <class T> 32class MRandomSet 33{ 34protected: 35 36 MRandomLCG *mRandGen; 37 38 Vector<T> mItems; 39 Vector<F32> mProbability; 40 F32 mSum; 41 42public: 43 44 MRandomSet( MRandomLCG *randGen = &gRandGen ); 45 46 void add( const T &item, F32 probability ); 47 48 /// Return a random item from the set using the specified per 49 /// item probability distribution. 50 T get(); 51}; 52 53template<class T> 54inline MRandomSet<T>::MRandomSet( MRandomLCG *randGen ) 55 : mRandGen( randGen ), 56 mSum( 0.0f ) 57{ 58} 59 60template<class T> 61inline void MRandomSet<T>::add( const T &item, F32 probability ) 62{ 63 AssertFatal( probability > 0.0f, "MRandomDeck - item probability must be positive." ); 64 65 mItems.push_back( item ); 66 mProbability.push_back( probability ); 67 mSum += probability; 68} 69 70template<class T> 71inline T MRandomSet<T>::get() 72{ 73 AssertFatal( mSum > 0.0f, "MRandomDeck - no items to get." ); 74 75 F32 rand = mRandGen->randF(0.0f, mSum); 76 77 F32 prev = -1.0f; 78 F32 curr = 0.0f; 79 80 for ( S32 i = 0; i < mItems.size(); i++ ) 81 { 82 curr += mProbability[i]; 83 84 if ( rand > prev && rand <= curr ) 85 return mItems[i]; 86 87 prev = curr; 88 } 89 90 AssertFatal( false, "MRandomSet::get() has failed." ); 91 return NULL; 92} 93 94#endif //_MRANDOMSET_H_ 95