mQuadPatch.h
Engine/source/math/mQuadPatch.h
Classes:
class
Quadratic spline patch.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MQUADPATCH_H_ 25#define _MQUADPATCH_H_ 26 27#ifndef _PLATFORM_H_ 28#include "platform/platform.h" 29#endif 30#ifndef _MPOINT3_H_ 31#include "math/mPoint3.h" 32#endif 33#ifndef _MSPLINEPATCH_H_ 34#include "math/mSplinePatch.h" 35#endif 36 37//------------------------------------------------------------------------------ 38/// Quadratic spline patch. This is a special type of spline that only had 3 control points. 39/// @see SplinePatch 40class QuadPatch : public SplinePatch 41{ 42 typedef SplinePatch Parent; 43 44private: 45 Point3F a, b, c; 46 47 void calcABC( const Point3F *points ); 48 49public: 50 51 QuadPatch(); 52 53 virtual void calc( F32 t, Point3F &result ); 54 virtual void calc( Point3F *points, F32 t, Point3F &result ); 55 virtual void setControlPoint( Point3F &point, S32 index ); 56 virtual void submitControlPoints( SplCtrlPts &points ); 57 58 59}; 60 61 62 63#endif 64