mQuadPatch.cpp
Engine/source/math/mQuadPatch.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "math/mQuadPatch.h" 25 26 27//****************************************************************************** 28// Quadratic spline patch 29//****************************************************************************** 30QuadPatch::QuadPatch() 31{ 32 setNumReqControlPoints(3); 33} 34 35//------------------------------------------------------------------------------ 36//------------------------------------------------------------------------------ 37void QuadPatch::calcABC( const Point3F *points ) 38{ 39 a = points[2] - points[1]; 40 b = points[1] - points[0]; 41 c = points[0]; 42} 43 44 45//------------------------------------------------------------------------------ 46//------------------------------------------------------------------------------ 47void QuadPatch::submitControlPoints( SplCtrlPts &points ) 48{ 49 Parent::submitControlPoints( points ); 50 calcABC( points.getPoint(0) ); 51}; 52 53 54//------------------------------------------------------------------------------ 55//------------------------------------------------------------------------------ 56void QuadPatch::setControlPoint( Point3F &point, S32 index ) 57{ 58 ( (SplCtrlPts*) getControlPoints() )->setPoint( point, index ); 59 calcABC( getControlPoint(0) ); 60} 61 62//------------------------------------------------------------------------------ 63//------------------------------------------------------------------------------ 64void QuadPatch::calc( F32 t, Point3F &result ) 65{ 66 F32 t2 = t*t; 67 result = a*t2 + b*t + c; 68} 69 70 71//------------------------------------------------------------------------------ 72//------------------------------------------------------------------------------ 73void QuadPatch::calc( Point3F *points, F32 t, Point3F &result ) 74{ 75 calcABC( points ); 76 calc( t, result ); 77} 78