mPoint4.h

Engine/source/math/mPoint4.h

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Classes:

class

4D floating-point point.

class

4D integer point

Public Typedefs

Vector4F 

Points can be vectors!

Public Functions

bool
operator*(F32 mul, const Point4F & multiplicand)

Detailed Description

Public Typedefs

typedef Point4F Vector4F 

Points can be vectors!

Public Functions

mDot(const Point4F & p1, const Point4F & p2)

mIsNaN(const Point4F & p)

operator*(F32 mul, const Point4F & multiplicand)

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _MPOINT4_H_
 25#define _MPOINT4_H_
 26
 27#ifndef _MMATHFN_H_
 28#include "math/mMathFn.h"
 29#endif
 30
 31#ifndef _MPOINT3_H_
 32#include "math/mPoint3.h"
 33#endif
 34
 35
 36//------------------------------------------------------------------------------
 37/// 4D integer point
 38///
 39/// Uses S32 internally. Currently storage only.
 40class Point4I
 41{
 42  public:
 43   Point4I() :x(0), y(0), z(0), w(0) {}
 44   Point4I(S32 _x, S32 _y, S32 _z, S32 _w);
 45
 46   void zero();   ///< Zero all values
 47
 48   S32 x;                                                   
 49   S32 y;                                                   
 50   S32 z;                                                   
 51   S32 w;       
 52
 53   //-------------------------------------- Public static constants
 54  public:
 55   const static Point4I One;
 56   const static Point4I Zero;
 57};
 58
 59//------------------------------------------------------------------------------
 60/// 4D floating-point point.
 61///
 62/// Uses F32 internally.
 63///
 64/// Useful for representing quaternions and other 4d beasties.
 65class Point4F
 66{
 67   //-------------------------------------- Public data
 68  public:
 69   F32 x;   ///< X co-ordinate.
 70   F32 y;   ///< Y co-ordinate.
 71   F32 z;   ///< Z co-ordinate.
 72   F32 w;   ///< W co-ordinate.
 73
 74  public:
 75   Point4F();               ///< Create an uninitialized point.
 76   Point4F(const Point4F&); ///< Copy constructor.
 77
 78   /// Create point from coordinates.
 79   Point4F(F32 _x, F32 _y, F32 _z, F32 _w);
 80
 81   /// Set point's coordinates.
 82   void set(F32 _x, F32 _y, F32 _z, F32 _w);
 83
 84   /// Interpolate from _pt1 to _pt2, based on _factor.
 85   ///
 86   /// @param   _pt1    Starting point.
 87   /// @param   _pt2    Ending point.
 88   /// @param   _factor Interpolation factor (0.0 .. 1.0).
 89   void interpolate(const Point4F& _pt1, const Point4F& _pt2, F32 _factor);
 90
 91   void zero();
 92
 93   operator F32*() { return (&x); }
 94   operator const F32*() const { return &x; }
 95   
 96   F32 len() const;
 97
 98   Point4F operator/(F32) const;
 99
100   Point4F operator*(F32) const;
101   Point4F  operator+(const Point4F&) const;
102   Point4F& operator+=(const Point4F&);
103   Point4F  operator-(const Point4F&) const;      
104   Point4F operator*(const Point4F&) const;
105   Point4F& operator*=(const Point4F&);
106   Point4F& operator=(const Point3F&);
107   Point4F& operator=(const Point4F&);
108   
109   Point3F asPoint3F() const { return Point3F(x,y,z); }
110
111   //-------------------------------------- Public static constants
112  public:
113   const static Point4F One;
114   const static Point4F Zero;
115};
116
117typedef Point4F Vector4F;   ///< Points can be vectors!
118
119//------------------------------------------------------------------------------
120//-------------------------------------- Point4I
121
122inline void Point4I::zero()
123{
124   x = y = z = w = 0;
125}
126
127//------------------------------------------------------------------------------
128//-------------------------------------- Point4F
129//
130inline Point4F::Point4F()
131   :x(0.0f), y(0.0f), z(0.0f), w(0.0f)
132{
133}
134
135inline Point4F::Point4F(const Point4F& _copy)
136 : x(_copy.x), y(_copy.y), z(_copy.z), w(_copy.w)
137{
138}
139
140inline Point4F::Point4F(F32 _x, F32 _y, F32 _z, F32 _w)
141 : x(_x), y(_y), z(_z), w(_w)
142{
143}
144
145inline void Point4F::set(F32 _x, F32 _y, F32 _z, F32 _w)
146{
147   x = _x;
148   y = _y;
149   z = _z;
150   w = _w;
151}
152
153inline F32 Point4F::len() const
154{
155   return mSqrt(x*x + y*y + z*z + w*w);
156}
157
158inline void Point4F::interpolate(const Point4F& _from, const Point4F& _to, F32 _factor)
159{
160   x = (_from.x * (1.0f - _factor)) + (_to.x * _factor);
161   y = (_from.y * (1.0f - _factor)) + (_to.y * _factor);
162   z = (_from.z * (1.0f - _factor)) + (_to.z * _factor);
163   w = (_from.w * (1.0f - _factor)) + (_to.w * _factor);
164}
165
166inline void Point4F::zero()
167{
168   x = y = z = w = 0.0f;
169}
170
171inline Point4F& Point4F::operator=(const Point3F &_vec)
172{
173   x = _vec.x;
174   y = _vec.y;
175   z = _vec.z;
176   w = 1.0f;
177   return *this;
178}
179
180inline Point4F& Point4F::operator=(const Point4F &_vec)
181{
182   x = _vec.x;
183   y = _vec.y;
184   z = _vec.z;
185   w = _vec.w;
186
187   return *this;
188}
189
190inline Point4F Point4F::operator+(const Point4F& _add) const
191{
192   return Point4F( x + _add.x, y + _add.y, z + _add.z, w + _add.w );
193}
194
195inline Point4F& Point4F::operator+=(const Point4F& _add)
196{
197   x += _add.x;
198   y += _add.y;
199   z += _add.z;
200   w += _add.w;
201
202   return *this;
203}
204
205inline Point4F Point4F::operator-(const Point4F& _rSub) const
206{
207   return Point4F( x - _rSub.x, y - _rSub.y, z - _rSub.z, w - _rSub.w );
208}
209
210inline Point4F Point4F::operator*(const Point4F &_vec) const
211{
212   return Point4F(x * _vec.x, y * _vec.y, z * _vec.z, w * _vec.w);
213}
214
215inline Point4F Point4F::operator*(F32 _mul) const
216{
217   return Point4F(x * _mul, y * _mul, z * _mul, w * _mul);
218}
219
220inline Point4F Point4F::operator/(F32 t) const
221{
222   F32 f = 1.0f / t;
223   return Point4F( x * f, y * f, z * f, w * f );
224}
225
226inline F32 mDot(const Point4F &p1, const Point4F &p2)
227{
228   return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z + p1.w*p2.w);
229}
230
231//------------------------------------------------------------------------------
232//-------------------------------------- Point4F
233
234inline Point4I::Point4I(S32 _x, S32 _y, S32 _z, S32 _w) : x(_x), y(_y), z(_z), w(_w) 
235{
236}
237
238//-------------------------------------------------------------------
239// Non-Member Operators
240//-------------------------------------------------------------------
241
242inline Point4F operator*(F32 mul, const Point4F& multiplicand)
243{
244   return multiplicand * mul;
245}
246
247inline bool mIsNaN( const Point4F &p )
248{
249   return mIsNaN_F( p.x ) || mIsNaN_F( p.y ) || mIsNaN_F( p.z ) || mIsNaN_F( p.w );
250}
251
252#endif // _MPOINT4_H_
253