mPoint3.h

Engine/source/math/mPoint3.h

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Classes:

class
class
class

3D integer point

Public Typedefs

EulerF 
VectorF 

Public Functions

bool

Returns true if the point is NaN.

Returns the vector normalized.

mPerp(const Point3F & normal)

Returns a perpendicular vector to the unit length input vector.

Returns a copy of the vector reflected by a normal.

operator*(F32 mul, const Point3F & multiplicand)
operator*(F64 mul, const Point3D & multiplicand)
operator*(S32 mul, const Point3I & multiplicand)

Detailed Description

Public Typedefs

typedef Point3F EulerF 
typedef Point3F VectorF 

Public Functions

mCross(const Point3D & a, const Point3D & b)

mCross(const Point3D & a, const Point3D & b, Point3D * res)

mCross(const Point3F & a, const Point3F & b)

mCross(const Point3F & a, const Point3F & b, Point3F * res)

mDot(const Point3D & p1, const Point3D & p2)

mDot(const Point3F & p1, const Point3F & p2)

mIsNaN(const Point3F & p)

Returns true if the point is NaN.

mNormalize(const Point3F & vec)

Returns the vector normalized.

mPerp(const Point3F & normal)

Returns a perpendicular vector to the unit length input vector.

mReflect(const Point3F & v, const Point3F & n)

Returns a copy of the vector reflected by a normal.

operator*(F32 mul, const Point3F & multiplicand)

operator*(F64 mul, const Point3D & multiplicand)

operator*(S32 mul, const Point3I & multiplicand)

   1
   2//-----------------------------------------------------------------------------
   3// Copyright (c) 2012 GarageGames, LLC
   4//
   5// Permission is hereby granted, free of charge, to any person obtaining a copy
   6// of this software and associated documentation files (the "Software"), to
   7// deal in the Software without restriction, including without limitation the
   8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
   9// sell copies of the Software, and to permit persons to whom the Software is
  10// furnished to do so, subject to the following conditions:
  11//
  12// The above copyright notice and this permission notice shall be included in
  13// all copies or substantial portions of the Software.
  14//
  15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21// IN THE SOFTWARE.
  22//-----------------------------------------------------------------------------
  23
  24#ifndef _MPOINT3_H_
  25#define _MPOINT3_H_
  26
  27#ifndef _MMATHFN_H_
  28#include "math/mMathFn.h"
  29#endif
  30#ifndef _MPOINT2_H_
  31#include "math/mPoint2.h"
  32#endif
  33
  34//------------------------------------------------------------------------------
  35/// 3D integer point
  36///
  37/// Uses S32 internally.
  38class Point3I
  39{
  40   //-------------------------------------- Public data
  41  public:
  42   S32 x;                                                   ///< X co-ordinate
  43   S32 y;                                                   ///< Y co-ordinate
  44   S32 z;                                                   ///< Z co-ordinate
  45
  46   //-------------------------------------- Public interface
  47  public:
  48   Point3I();               ///< Create an uninitialized point.
  49   Point3I(const Point3I&); ///< Copy constructor.
  50   explicit Point3I(S32 xyz);        ///< Initializes all elements to the same value.
  51   Point3I(S32 in_x, S32 in_y, S32 in_z); ///< Create a point from co-ordinates.
  52
  53   //-------------------------------------- Non-math mutators and misc functions
  54   void set(S32 xyz);           ///< Initializes all elements to the same value.
  55   void set(S32 in_x, S32 in_y, S32 in_z); ///< Set co-ordinates.
  56   void setMin(const Point3I&); ///< Store lesser co-ordinates in this point.
  57   void setMax(const Point3I&); ///< Store greater co-ordinates in this point.
  58   void zero();                 ///< Zero all values
  59
  60   //-------------------------------------- Math mutators
  61   void neg();                      ///< Invert co-ordinate's signs.
  62   void convolve(const Point3I&);   ///< Convolve by parameter.
  63
  64   //-------------------------------------- Queries
  65   bool isZero() const;             ///< Check for point at origin. (No epsilon.)
  66   F32  len() const;                ///< Get length.
  67
  68   //-------------------------------------- Overloaded operators
  69  public:
  70   operator S32*() { return &x; }
  71   operator const S32*() const { return &x; }
  72
  73   // Comparison operators
  74   bool operator==(const Point3I&) const;
  75   bool operator!=(const Point3I&) const;
  76
  77   // Arithmetic w/ other points
  78   Point3I  operator+(const Point3I&) const;
  79   Point3I  operator-(const Point3I&) const;
  80   Point3I& operator+=(const Point3I&);
  81   Point3I& operator-=(const Point3I&);
  82
  83   // Arithmetic w/ scalars
  84   Point3I  operator*(S32) const;
  85   Point3I& operator*=(S32);
  86   Point3I  operator/(S32) const;
  87   Point3I& operator/=(S32);
  88
  89   // Unary operators
  90   Point3I operator-() const;
  91
  92   //-------------------------------------- Public static constants
  93public:
  94   const static Point3I One;
  95   const static Point3I Zero;
  96};
  97
  98class Point3D;
  99
 100//------------------------------------------------------------------------------
 101class Point3F
 102{
 103   //-------------------------------------- Public data
 104  public:
 105   F32 x;
 106   F32 y;
 107   F32 z;
 108
 109  public:
 110   Point3F();
 111   Point3F(const Point3F&);
 112   Point3F(F32 _x, F32 _y, F32 _z);
 113   explicit Point3F(F32 xyz);
 114
 115   //-------------------------------------- Non-math mutators and misc functions
 116  public:
 117   void set(F32 xyz);
 118   void set(F32 _x, F32 _y, F32 _z);
 119   void set(const Point3F&);
 120
 121   void setMin(const Point3F&);
 122   void setMax(const Point3F&);
 123
 124   void interpolate(const Point3F&, const Point3F&, F32);
 125   void zero();
 126
 127   /// Returns the smallest absolute value.
 128   F32 least() const;
 129
 130   /// Returns the greatest absolute value.
 131   F32 most() const;
 132
 133   operator F32*() { return &x; }
 134   operator const F32*() const { return &x; }
 135
 136   /// Returns the x and y coords as a Point2F.
 137   Point2F asPoint2F() const { return Point2F( x, y ); }
 138
 139   //-------------------------------------- Queries
 140  public:
 141   bool  isZero() const;
 142   bool  isUnitLength() const;
 143   F32   len()    const;
 144   F32   lenSquared() const;
 145   F32   magnitudeSafe() const;
 146   bool  equal( const Point3F &compare, F32 epsilon = POINT_EPSILON ) const;
 147   U32   getLeastComponentIndex() const;
 148   U32   getGreatestComponentIndex() const;
 149
 150   //-------------------------------------- Mathematical mutators
 151  public:
 152   void neg();
 153   void normalize();
 154   void normalizeSafe();
 155   void normalize(F32 val);
 156   void convolve(const Point3F&);
 157   void convolveInverse(const Point3F&);
 158
 159   //-------------------------------------- Overloaded operators
 160  public:
 161   // Comparison operators
 162   bool operator==(const Point3F&) const;
 163   bool operator!=(const Point3F&) const;
 164
 165   // Arithmetic w/ other points
 166   Point3F  operator+(const Point3F&) const;
 167   Point3F  operator-(const Point3F&) const;
 168   Point3F& operator+=(const Point3F&);
 169   Point3F& operator-=(const Point3F&);
 170
 171   // Arithmetic w/ scalars
 172   Point3F  operator*(F32) const;
 173   Point3F  operator/(F32) const;
 174   Point3F& operator*=(F32);
 175   Point3F& operator/=(F32);
 176
 177   Point3F  operator*(const Point3F&) const;
 178   Point3F& operator*=(const Point3F&);
 179   Point3F  operator/(const Point3F&) const;
 180   Point3F& operator/=(const Point3F&);
 181
 182   // Unary operators
 183   Point3F operator-() const;
 184
 185   Point3F& operator=(const Point3D&);
 186
 187   //-------------------------------------- Public static constants
 188public:
 189   const static Point3F One;
 190   const static Point3F Zero;
 191   const static Point3F Max;
 192   const static Point3F Min;
 193   const static Point3F UnitX;
 194   const static Point3F UnitY;
 195   const static Point3F UnitZ;
 196};
 197
 198typedef Point3F VectorF;
 199typedef Point3F EulerF;
 200
 201
 202//------------------------------------------------------------------------------
 203class Point3D
 204{
 205   //-------------------------------------- Public data
 206  public:
 207   F64 x;
 208   F64 y;
 209   F64 z;
 210
 211  public:
 212   Point3D();
 213   Point3D(const Point3D&);
 214   Point3D(const Point3F&);
 215   explicit Point3D(F64 xyz);
 216   Point3D(F64 _x, F64 _y, F64 _z);
 217
 218   //-------------------------------------- Non-math mutators and misc functions
 219  public:
 220   void set(F64 xyz);
 221   void set(F64 _x, F64 _y, F64 _z);
 222
 223   void setMin(const Point3D&);
 224   void setMax(const Point3D&);
 225
 226   void interpolate(const Point3D&, const Point3D&, F64);
 227   void zero();
 228
 229   operator F64*() { return (&x); }
 230   operator const F64*() const { return &x; }
 231
 232   //-------------------------------------- Queries
 233  public:
 234   bool  isZero() const;
 235   F64 len()    const;
 236   F64 lenSquared() const;
 237   F64 magnitudeSafe() const;
 238
 239   //-------------------------------------- Mathematical mutators
 240  public:
 241   void neg();
 242   void normalize();
 243   void normalizeSafe();
 244   void normalize(F64 val);
 245   void convolve(const Point3D&);
 246   void convolveInverse(const Point3D&);
 247
 248   //-------------------------------------- Overloaded operators
 249  public:
 250   Point3F toPoint3F() const;
 251   // Comparison operators
 252   bool operator==(const Point3D&) const;
 253   bool operator!=(const Point3D&) const;
 254
 255   // Arithmetic w/ other points
 256   Point3D  operator+(const Point3D&) const;
 257   Point3D  operator-(const Point3D&) const;
 258   Point3D& operator+=(const Point3D&);
 259   Point3D& operator-=(const Point3D&);
 260
 261   // Arithmetic w/ scalars
 262   Point3D  operator*(F64) const;
 263   Point3D  operator/(F64) const;
 264   Point3D& operator*=(F64);
 265   Point3D& operator/=(F64);
 266
 267   // Unary operators
 268   Point3D operator-() const;
 269
 270   //-------------------------------------- Public static constants
 271public:
 272   const static Point3D One;
 273   const static Point3D Zero;
 274};
 275
 276//------------------------------------------------------------------------------
 277//-------------------------------------- Point3I
 278//
 279inline Point3I::Point3I()
 280   : x(0), y(0), z(0)
 281{
 282}
 283
 284inline Point3I::Point3I(const Point3I& _copy)
 285 : x(_copy.x), y(_copy.y), z(_copy.z)
 286{
 287   //
 288}
 289
 290inline Point3I::Point3I(S32 xyz)
 291 : x(xyz), y(xyz), z(xyz)
 292{
 293   //
 294}
 295
 296inline Point3I::Point3I(S32 _x, S32 _y, S32 _z)
 297 : x(_x), y(_y), z(_z)
 298{
 299   //
 300}
 301
 302inline void Point3I::set(S32 xyz)
 303{
 304   x = y = z = xyz;
 305}
 306
 307inline void Point3I::set(S32 _x, S32 _y, S32 _z)
 308{
 309   x = _x;
 310   y = _y;
 311   z = _z;
 312}
 313
 314inline void Point3I::setMin(const Point3I& _test)
 315{
 316   x = (_test.x < x) ? _test.x : x;
 317   y = (_test.y < y) ? _test.y : y;
 318   z = (_test.z < z) ? _test.z : z;
 319}
 320
 321inline void Point3I::setMax(const Point3I& _test)
 322{
 323   x = (_test.x > x) ? _test.x : x;
 324   y = (_test.y > y) ? _test.y : y;
 325   z = (_test.z > z) ? _test.z : z;
 326}
 327
 328inline void Point3I::zero()
 329{
 330   x = y = z = 0;
 331}
 332
 333inline void Point3I::neg()
 334{
 335   x = -x;
 336   y = -y;
 337   z = -z;
 338}
 339
 340inline F32 Point3I::len() const
 341{
 342   return mSqrt(F32(x*x + y*y + z*z));
 343}
 344
 345inline void Point3I::convolve(const Point3I& c)
 346{
 347   x *= c.x;
 348   y *= c.y;
 349   z *= c.z;
 350}
 351
 352inline bool Point3I::isZero() const
 353{
 354   return ((x == 0) && (y == 0) && (z == 0));
 355}
 356
 357inline bool Point3I::operator==(const Point3I& _test) const
 358{
 359   return ((x == _test.x) && (y == _test.y) && (z == _test.z));
 360}
 361
 362inline bool Point3I::operator!=(const Point3I& _test) const
 363{
 364   return (operator==(_test) == false);
 365}
 366
 367inline Point3I Point3I::operator+(const Point3I& _add) const
 368{
 369   return Point3I(x + _add.x, y + _add.y, z + _add.z);
 370}
 371
 372inline Point3I Point3I::operator-(const Point3I& _rSub) const
 373{
 374   return Point3I(x - _rSub.x, y - _rSub.y, z - _rSub.z);
 375}
 376
 377inline Point3I& Point3I::operator+=(const Point3I& _add)
 378{
 379   x += _add.x;
 380   y += _add.y;
 381   z += _add.z;
 382
 383   return *this;
 384}
 385
 386inline Point3I& Point3I::operator-=(const Point3I& _rSub)
 387{
 388   x -= _rSub.x;
 389   y -= _rSub.y;
 390   z -= _rSub.z;
 391
 392   return *this;
 393}
 394
 395inline Point3I Point3I::operator-() const
 396{
 397   return Point3I(-x, -y, -z);
 398}
 399
 400inline Point3I Point3I::operator*(S32 mul) const
 401{
 402   return Point3I(x * mul, y * mul, z * mul);
 403}
 404
 405inline Point3I Point3I::operator/(S32 div) const
 406{
 407   AssertFatal(div != 0, "Error, div by zero attempted");
 408   return Point3I(x/div, y/div, z/div);
 409}
 410
 411inline Point3I& Point3I::operator*=(S32 mul)
 412{
 413   x *= mul;
 414   y *= mul;
 415   z *= mul;
 416
 417   return *this;
 418}
 419
 420inline Point3I& Point3I::operator/=(S32 div)
 421{
 422   AssertFatal(div != 0, "Error, div by zero attempted");
 423
 424   x /= div;
 425   y /= div;
 426   z /= div;
 427
 428   return *this;
 429}
 430
 431//------------------------------------------------------------------------------
 432//-------------------------------------- Point3F
 433//
 434inline Point3F::Point3F()
 435 : x(0.0f), y(0.0f), z(0.0f)
 436{
 437// Uninitialized points are definitely a problem.
 438// Enable the following code to see how often they crop up.
 439#ifdef DEBUG_MATH
 440   *(U32 *)&x = 0x7FFFFFFA;
 441   *(U32 *)&y = 0x7FFFFFFB;
 442   *(U32 *)&z = 0x7FFFFFFC;
 443#endif
 444}
 445
 446
 447inline Point3F::Point3F(const Point3F& _copy)
 448 : x(_copy.x), y(_copy.y), z(_copy.z)
 449{
 450   //
 451}
 452
 453inline Point3F::Point3F(F32 _x, F32 _y, F32 _z)
 454 : x(_x), y(_y), z(_z)
 455{
 456   //
 457}
 458
 459inline Point3F::Point3F(F32 xyz)
 460 : x(xyz), y(xyz), z(xyz)
 461{
 462   //
 463}
 464
 465inline void Point3F::set(F32 xyz)
 466{
 467   x = y = z = xyz;
 468}
 469
 470inline void Point3F::set(F32 _x, F32 _y, F32 _z)
 471{
 472   x = _x;
 473   y = _y;
 474   z = _z;
 475}
 476
 477inline void Point3F::set(const Point3F& copy)
 478{
 479   x = copy.x;
 480   y = copy.y;
 481   z = copy.z;
 482}
 483
 484inline void Point3F::setMin(const Point3F& _test)
 485{
 486   x = (_test.x < x) ? _test.x : x;
 487   y = (_test.y < y) ? _test.y : y;
 488   z = (_test.z < z) ? _test.z : z;
 489}
 490
 491inline void Point3F::setMax(const Point3F& _test)
 492{
 493   x = (_test.x > x) ? _test.x : x;
 494   y = (_test.y > y) ? _test.y : y;
 495   z = (_test.z > z) ? _test.z : z;
 496}
 497
 498inline void Point3F::interpolate(const Point3F& _from, const Point3F& _to, F32 _factor)
 499{
 500   AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor");
 501   m_point3F_interpolate( _from, _to, _factor, *this);
 502}
 503
 504inline void Point3F::zero()
 505{
 506   x = y = z = 0.0f;
 507}
 508
 509inline bool Point3F::isZero() const
 510{
 511   return ((x*x) <= POINT_EPSILON) && ((y*y) <= POINT_EPSILON) && ((z*z) <= POINT_EPSILON );
 512}
 513
 514inline bool Point3F::isUnitLength() const
 515{
 516   return ( mFabs( 1.0f - ( x*x + y*y + z*z ) ) < POINT_EPSILON );
 517}
 518
 519inline bool Point3F::equal( const Point3F &compare, F32 epsilon ) const
 520{
 521   return( ( mFabs( x - compare.x ) < epsilon ) &&
 522           ( mFabs( y - compare.y ) < epsilon ) &&
 523           ( mFabs( z - compare.z ) < epsilon ) );
 524}
 525
 526inline U32 Point3F::getLeastComponentIndex() const
 527{
 528   U32 idx;
 529
 530   if ( mFabs( x ) < mFabs( y ) )
 531   {
 532      if ( mFabs( x ) < mFabs( z ) )
 533         idx = 0;
 534      else
 535         idx = 2;
 536   }
 537   else
 538   {
 539      if ( mFabs( y ) < mFabs( z ) )
 540         idx = 1;  
 541      else
 542         idx = 2;
 543   }
 544
 545   return idx;
 546}
 547
 548inline U32 Point3F::getGreatestComponentIndex() const
 549{
 550   U32 idx;
 551
 552   if ( mFabs( x ) > mFabs( y ) )
 553   {
 554      if ( mFabs( x ) > mFabs( z ) )
 555         idx = 0;
 556      else
 557         idx = 2;
 558   }
 559   else
 560   {
 561      if ( mFabs( y ) > mFabs( z ) )
 562         idx = 1;  
 563      else
 564         idx = 2;
 565   }
 566
 567   return idx;
 568}
 569
 570inline F32 Point3F::least() const
 571{
 572   return getMin( mFabs( x ), getMin( mFabs( y ), mFabs( z ) ) );
 573}
 574
 575inline F32 Point3F::most() const
 576{
 577   return getMax( mFabs( x ), getMax( mFabs( y ), mFabs( z ) ) );
 578}
 579
 580inline void Point3F::neg()
 581{
 582   x = -x;
 583   y = -y;
 584   z = -z;
 585}
 586
 587inline void Point3F::convolve(const Point3F& c)
 588{
 589   x *= c.x;
 590   y *= c.y;
 591   z *= c.z;
 592}
 593
 594inline void Point3F::convolveInverse(const Point3F& c)
 595{
 596   x /= c.x;
 597   y /= c.y;
 598   z /= c.z;
 599}
 600
 601inline F32 Point3F::lenSquared() const
 602{
 603   return (x * x) + (y * y) + (z * z);
 604}
 605
 606inline F32 Point3F::len() const
 607{
 608   return mSqrt(x*x + y*y + z*z);
 609}
 610
 611inline void Point3F::normalize()
 612{
 613   m_point3F_normalize(*this);
 614}
 615
 616inline F32 Point3F::magnitudeSafe() const
 617{
 618   if( isZero() )
 619   {
 620      return 0.0f;
 621   }
 622   else
 623   {
 624      return len();
 625   }
 626}
 627
 628inline void Point3F::normalizeSafe()
 629{
 630   F32 vmag = magnitudeSafe();
 631
 632   if( vmag > POINT_EPSILON )
 633   {
 634      *this *= F32(1.0 / vmag);
 635   }
 636}
 637
 638
 639inline void Point3F::normalize(F32 val)
 640{
 641   m_point3F_normalize_f(*this, val);
 642}
 643
 644inline bool Point3F::operator==(const Point3F& _test) const
 645{
 646   return (x == _test.x) && (y == _test.y) && (z == _test.z);
 647}
 648
 649inline bool Point3F::operator!=(const Point3F& _test) const
 650{
 651   return operator==(_test) == false;
 652}
 653
 654inline Point3F Point3F::operator+(const Point3F& _add) const
 655{
 656   return Point3F(x + _add.x, y + _add.y,  z + _add.z);
 657}
 658
 659inline Point3F Point3F::operator-(const Point3F& _rSub) const
 660{
 661   return Point3F(x - _rSub.x, y - _rSub.y, z - _rSub.z);
 662}
 663
 664inline Point3F& Point3F::operator+=(const Point3F& _add)
 665{
 666   x += _add.x;
 667   y += _add.y;
 668   z += _add.z;
 669
 670   return *this;
 671}
 672
 673inline Point3F& Point3F::operator-=(const Point3F& _rSub)
 674{
 675   x -= _rSub.x;
 676   y -= _rSub.y;
 677   z -= _rSub.z;
 678
 679   return *this;
 680}
 681
 682inline Point3F Point3F::operator*(F32 _mul) const
 683{
 684   return Point3F(x * _mul, y * _mul, z * _mul);
 685}
 686
 687inline Point3F Point3F::operator/(F32 _div) const
 688{
 689   AssertFatal(_div != 0.0f, "Error, div by zero attempted");
 690
 691   F32 inv = 1.0f / _div;
 692
 693   return Point3F(x * inv, y * inv, z * inv);
 694}
 695
 696inline Point3F& Point3F::operator*=(F32 _mul)
 697{
 698   x *= _mul;
 699   y *= _mul;
 700   z *= _mul;
 701
 702   return *this;
 703}
 704
 705inline Point3F& Point3F::operator/=(F32 _div)
 706{
 707   AssertFatal(_div != 0.0f, "Error, div by zero attempted");
 708
 709   F32 inv = 1.0f / _div;
 710   x *= inv;
 711   y *= inv;
 712   z *= inv;
 713
 714   return *this;
 715}
 716
 717inline Point3F Point3F::operator*(const Point3F &_vec) const
 718{
 719   return Point3F(x * _vec.x, y * _vec.y, z * _vec.z);
 720}
 721
 722inline Point3F& Point3F::operator*=(const Point3F &_vec)
 723{
 724   x *= _vec.x;
 725   y *= _vec.y;
 726   z *= _vec.z;
 727   return *this;
 728}
 729
 730inline Point3F Point3F::operator/(const Point3F &_vec) const
 731{
 732   AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
 733   return Point3F(x / _vec.x, y / _vec.y, z / _vec.z);
 734}
 735
 736inline Point3F& Point3F::operator/=(const Point3F &_vec)
 737{
 738   AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
 739   x /= _vec.x;
 740   y /= _vec.y;
 741   z /= _vec.z;
 742   return *this;
 743}
 744
 745inline Point3F Point3F::operator-() const
 746{
 747   return Point3F(-x, -y, -z);
 748}
 749
 750
 751inline Point3F& Point3F::operator=(const Point3D &_vec)
 752{
 753   x = (F32)_vec.x;
 754   y = (F32)_vec.y;
 755   z = (F32)_vec.z;
 756   return *this;
 757}
 758
 759//------------------------------------------------------------------------------
 760//-------------------------------------- Point3D
 761//
 762inline Point3D::Point3D()
 763   : x(0.0), y(0.0), z(0.0)
 764{
 765   //
 766}
 767
 768inline Point3D::Point3D(const Point3D& _copy)
 769 : x(_copy.x), y(_copy.y), z(_copy.z)
 770{
 771   //
 772}
 773
 774inline Point3D::Point3D(const Point3F& _copy)
 775 : x(_copy.x), y(_copy.y), z(_copy.z)
 776{
 777   //
 778}
 779
 780inline Point3D::Point3D(F64 xyz)
 781 : x(xyz), y(xyz), z(xyz)
 782{
 783   //
 784}
 785
 786inline Point3D::Point3D(F64 _x, F64 _y, F64 _z)
 787 : x(_x), y(_y), z(_z)
 788{
 789   //
 790}
 791
 792inline void Point3D::set( F64 xyz )
 793{
 794   x = y = z = xyz;
 795}
 796
 797inline void Point3D::set(F64 _x, F64 _y, F64 _z)
 798{
 799   x = _x;
 800   y = _y;
 801   z = _z;
 802}
 803
 804inline void Point3D::setMin(const Point3D& _test)
 805{
 806   x = (_test.x < x) ? _test.x : x;
 807   y = (_test.y < y) ? _test.y : y;
 808   z = (_test.z < z) ? _test.z : z;
 809}
 810
 811inline void Point3D::setMax(const Point3D& _test)
 812{
 813   x = (_test.x > x) ? _test.x : x;
 814   y = (_test.y > y) ? _test.y : y;
 815   z = (_test.z > z) ? _test.z : z;
 816}
 817
 818inline void Point3D::interpolate(const Point3D& _from, const Point3D& _to, F64 _factor)
 819{
 820   AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor");
 821   m_point3D_interpolate( _from, _to, _factor, *this);
 822}
 823
 824inline void Point3D::zero()
 825{
 826   x = y = z = 0.0;
 827}
 828
 829inline bool Point3D::isZero() const
 830{
 831   return (x == 0.0f) && (y == 0.0f) && (z == 0.0f);
 832}
 833
 834inline void Point3D::neg()
 835{
 836   x = -x;
 837   y = -y;
 838   z = -z;
 839}
 840
 841inline void Point3D::convolve(const Point3D& c)
 842{
 843   x *= c.x;
 844   y *= c.y;
 845   z *= c.z;
 846}
 847
 848inline void Point3D::convolveInverse(const Point3D& c)
 849{
 850   x /= c.x;
 851   y /= c.y;
 852   z /= c.z;
 853}
 854
 855inline F64 Point3D::lenSquared() const
 856{
 857   return (x * x) + (y * y) + (z * z);
 858}
 859
 860inline F64 Point3D::len() const
 861{
 862   F64 temp = x*x + y*y + z*z;
 863   return (temp > 0.0) ? mSqrtD(temp) : 0.0;
 864}
 865
 866inline void Point3D::normalize()
 867{
 868   m_point3D_normalize(*this);
 869}
 870
 871inline F64 Point3D::magnitudeSafe() const
 872{
 873   if( isZero() )
 874   {
 875      return 0.0;
 876   }
 877   else
 878   {
 879      return len();
 880   }
 881}
 882
 883inline void Point3D::normalizeSafe()
 884{
 885   F64 vmag = magnitudeSafe();
 886
 887   if( vmag > POINT_EPSILON )
 888   {
 889      *this *= F64(1.0 / vmag);
 890   }
 891}
 892
 893inline void Point3D::normalize(F64 val)
 894{
 895   m_point3D_normalize_f(*this, val);
 896}
 897
 898inline bool Point3D::operator==(const Point3D& _test) const
 899{
 900   return (x == _test.x) && (y == _test.y) && (z == _test.z);
 901}
 902
 903inline bool Point3D::operator!=(const Point3D& _test) const
 904{
 905   return operator==(_test) == false;
 906}
 907
 908inline Point3D Point3D::operator+(const Point3D& _add) const
 909{
 910   return Point3D(x + _add.x, y + _add.y,  z + _add.z);
 911}
 912
 913
 914inline Point3D Point3D::operator-(const Point3D& _rSub) const
 915{
 916   return Point3D(x - _rSub.x, y - _rSub.y, z - _rSub.z);
 917}
 918
 919inline Point3D& Point3D::operator+=(const Point3D& _add)
 920{
 921   x += _add.x;
 922   y += _add.y;
 923   z += _add.z;
 924
 925   return *this;
 926}
 927
 928inline Point3D& Point3D::operator-=(const Point3D& _rSub)
 929{
 930   x -= _rSub.x;
 931   y -= _rSub.y;
 932   z -= _rSub.z;
 933
 934   return *this;
 935}
 936
 937inline Point3D Point3D::operator*(F64 _mul) const
 938{
 939   return Point3D(x * _mul, y * _mul, z * _mul);
 940}
 941
 942inline Point3D Point3D::operator/(F64 _div) const
 943{
 944   AssertFatal(_div != 0.0f, "Error, div by zero attempted");
 945
 946   F64 inv = 1.0f / _div;
 947
 948   return Point3D(x * inv, y * inv, z * inv);
 949}
 950
 951inline Point3D& Point3D::operator*=(F64 _mul)
 952{
 953   x *= _mul;
 954   y *= _mul;
 955   z *= _mul;
 956
 957   return *this;
 958}
 959
 960inline Point3D& Point3D::operator/=(F64 _div)
 961{
 962   AssertFatal(_div != 0.0f, "Error, div by zero attempted");
 963
 964   F64 inv = 1.0f / _div;
 965   x *= inv;
 966   y *= inv;
 967   z *= inv;
 968
 969   return *this;
 970}
 971
 972inline Point3D Point3D::operator-() const
 973{
 974   return Point3D(-x, -y, -z);
 975}
 976
 977inline Point3F Point3D::toPoint3F() const
 978{
 979   return Point3F((F32)x,(F32)y,(F32)z);
 980}
 981
 982//-------------------------------------------------------------------
 983// Non-Member Operators
 984//-------------------------------------------------------------------
 985
 986inline Point3I operator*(S32 mul, const Point3I& multiplicand)
 987{
 988   return multiplicand * mul;
 989}
 990
 991inline Point3F operator*(F32 mul, const Point3F& multiplicand)
 992{
 993   return multiplicand * mul;
 994}
 995
 996inline Point3D operator*(F64 mul, const Point3D& multiplicand)
 997{
 998   return multiplicand * mul;
 999}
1000
1001inline F32 mDot(const Point3F &p1, const Point3F &p2)
1002{
1003   return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z);
1004}
1005
1006inline F64 mDot(const Point3D &p1, const Point3D &p2)
1007{
1008   return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z);
1009}
1010
1011inline void mCross(const Point3F &a, const Point3F &b, Point3F *res)
1012{
1013   res->x = (a.y * b.z) - (a.z * b.y);
1014   res->y = (a.z * b.x) - (a.x * b.z);
1015   res->z = (a.x * b.y) - (a.y * b.x);
1016}
1017
1018inline void mCross(const Point3D &a, const Point3D &b, Point3D *res)
1019{
1020   res->x = (a.y * b.z) - (a.z * b.y);
1021   res->y = (a.z * b.x) - (a.x * b.z);
1022   res->z = (a.x * b.y) - (a.y * b.x);
1023}
1024
1025inline Point3F mCross(const Point3F &a, const Point3F &b)
1026{
1027   Point3F r;
1028   mCross( a, b, &r );
1029   return r;
1030}
1031
1032inline Point3D mCross(const Point3D &a, const Point3D &b)
1033{
1034   Point3D r;
1035   mCross( a, b, &r );
1036   return r;
1037}
1038
1039/// Returns the vector normalized.
1040inline Point3F mNormalize( const Point3F &vec )
1041{
1042   Point3F out( vec );
1043   out.normalize();
1044   return out;
1045}
1046
1047/// Returns true if the point is NaN.
1048inline bool mIsNaN( const Point3F &p )
1049{
1050   return mIsNaN_F( p.x ) || mIsNaN_F( p.y ) || mIsNaN_F( p.z );
1051}
1052
1053/// Returns a copy of the vector reflected by a normal
1054inline Point3F mReflect( const Point3F &v, const Point3F &n )
1055{
1056   return v - 2 * n * mDot( v, n );
1057}
1058
1059/// Returns a perpendicular vector to the unit length input vector.
1060extern Point3F mPerp( const Point3F &normal );
1061
1062#endif // _MPOINT3_H_
1063