mPoint3.h
Classes:
Public Functions
Detailed Description
Public Typedefs
typedef Point3F EulerF
typedef Point3F VectorF
Public Functions
mCross(const Point3D & a, const Point3D & b)
mCross(const Point3D & a, const Point3D & b, Point3D * res)
mCross(const Point3F & a, const Point3F & b)
mCross(const Point3F & a, const Point3F & b, Point3F * res)
mDot(const Point3D & p1, const Point3D & p2)
mDot(const Point3F & p1, const Point3F & p2)
mIsNaN(const Point3F & p)
Returns true if the point is NaN.
mNormalize(const Point3F & vec)
Returns the vector normalized.
mPerp(const Point3F & normal)
Returns a perpendicular vector to the unit length input vector.
mReflect(const Point3F & v, const Point3F & n)
Returns a copy of the vector reflected by a normal.
operator*(F32 mul, const Point3F & multiplicand)
operator*(F64 mul, const Point3D & multiplicand)
operator*(S32 mul, const Point3I & multiplicand)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MPOINT3_H_ 25#define _MPOINT3_H_ 26 27#ifndef _MMATHFN_H_ 28#include "math/mMathFn.h" 29#endif 30#ifndef _MPOINT2_H_ 31#include "math/mPoint2.h" 32#endif 33 34//------------------------------------------------------------------------------ 35/// 3D integer point 36/// 37/// Uses S32 internally. 38class Point3I 39{ 40 //-------------------------------------- Public data 41 public: 42 S32 x; ///< X co-ordinate 43 S32 y; ///< Y co-ordinate 44 S32 z; ///< Z co-ordinate 45 46 //-------------------------------------- Public interface 47 public: 48 Point3I(); ///< Create an uninitialized point. 49 Point3I(const Point3I&); ///< Copy constructor. 50 explicit Point3I(S32 xyz); ///< Initializes all elements to the same value. 51 Point3I(S32 in_x, S32 in_y, S32 in_z); ///< Create a point from co-ordinates. 52 53 //-------------------------------------- Non-math mutators and misc functions 54 void set(S32 xyz); ///< Initializes all elements to the same value. 55 void set(S32 in_x, S32 in_y, S32 in_z); ///< Set co-ordinates. 56 void setMin(const Point3I&); ///< Store lesser co-ordinates in this point. 57 void setMax(const Point3I&); ///< Store greater co-ordinates in this point. 58 void zero(); ///< Zero all values 59 60 //-------------------------------------- Math mutators 61 void neg(); ///< Invert co-ordinate's signs. 62 void convolve(const Point3I&); ///< Convolve by parameter. 63 64 //-------------------------------------- Queries 65 bool isZero() const; ///< Check for point at origin. (No epsilon.) 66 F32 len() const; ///< Get length. 67 68 //-------------------------------------- Overloaded operators 69 public: 70 operator S32*() { return &x; } 71 operator const S32*() const { return &x; } 72 73 // Comparison operators 74 bool operator==(const Point3I&) const; 75 bool operator!=(const Point3I&) const; 76 77 // Arithmetic w/ other points 78 Point3I operator+(const Point3I&) const; 79 Point3I operator-(const Point3I&) const; 80 Point3I& operator+=(const Point3I&); 81 Point3I& operator-=(const Point3I&); 82 83 // Arithmetic w/ scalars 84 Point3I operator*(S32) const; 85 Point3I& operator*=(S32); 86 Point3I operator/(S32) const; 87 Point3I& operator/=(S32); 88 89 // Unary operators 90 Point3I operator-() const; 91 92 //-------------------------------------- Public static constants 93public: 94 const static Point3I One; 95 const static Point3I Zero; 96}; 97 98class Point3D; 99 100//------------------------------------------------------------------------------ 101class Point3F 102{ 103 //-------------------------------------- Public data 104 public: 105 F32 x; 106 F32 y; 107 F32 z; 108 109 public: 110 Point3F(); 111 Point3F(const Point3F&); 112 Point3F(F32 _x, F32 _y, F32 _z); 113 explicit Point3F(F32 xyz); 114 115 //-------------------------------------- Non-math mutators and misc functions 116 public: 117 void set(F32 xyz); 118 void set(F32 _x, F32 _y, F32 _z); 119 void set(const Point3F&); 120 121 void setMin(const Point3F&); 122 void setMax(const Point3F&); 123 124 void interpolate(const Point3F&, const Point3F&, F32); 125 void zero(); 126 127 /// Returns the smallest absolute value. 128 F32 least() const; 129 130 /// Returns the greatest absolute value. 131 F32 most() const; 132 133 operator F32*() { return &x; } 134 operator const F32*() const { return &x; } 135 136 /// Returns the x and y coords as a Point2F. 137 Point2F asPoint2F() const { return Point2F( x, y ); } 138 139 //-------------------------------------- Queries 140 public: 141 bool isZero() const; 142 bool isUnitLength() const; 143 F32 len() const; 144 F32 lenSquared() const; 145 F32 magnitudeSafe() const; 146 bool equal( const Point3F &compare, F32 epsilon = POINT_EPSILON ) const; 147 U32 getLeastComponentIndex() const; 148 U32 getGreatestComponentIndex() const; 149 150 //-------------------------------------- Mathematical mutators 151 public: 152 void neg(); 153 void normalize(); 154 void normalizeSafe(); 155 void normalize(F32 val); 156 void convolve(const Point3F&); 157 void convolveInverse(const Point3F&); 158 159 //-------------------------------------- Overloaded operators 160 public: 161 // Comparison operators 162 bool operator==(const Point3F&) const; 163 bool operator!=(const Point3F&) const; 164 165 // Arithmetic w/ other points 166 Point3F operator+(const Point3F&) const; 167 Point3F operator-(const Point3F&) const; 168 Point3F& operator+=(const Point3F&); 169 Point3F& operator-=(const Point3F&); 170 171 // Arithmetic w/ scalars 172 Point3F operator*(F32) const; 173 Point3F operator/(F32) const; 174 Point3F& operator*=(F32); 175 Point3F& operator/=(F32); 176 177 Point3F operator*(const Point3F&) const; 178 Point3F& operator*=(const Point3F&); 179 Point3F operator/(const Point3F&) const; 180 Point3F& operator/=(const Point3F&); 181 182 // Unary operators 183 Point3F operator-() const; 184 185 Point3F& operator=(const Point3D&); 186 187 //-------------------------------------- Public static constants 188public: 189 const static Point3F One; 190 const static Point3F Zero; 191 const static Point3F Max; 192 const static Point3F Min; 193 const static Point3F UnitX; 194 const static Point3F UnitY; 195 const static Point3F UnitZ; 196}; 197 198typedef Point3F VectorF; 199typedef Point3F EulerF; 200 201 202//------------------------------------------------------------------------------ 203class Point3D 204{ 205 //-------------------------------------- Public data 206 public: 207 F64 x; 208 F64 y; 209 F64 z; 210 211 public: 212 Point3D(); 213 Point3D(const Point3D&); 214 Point3D(const Point3F&); 215 explicit Point3D(F64 xyz); 216 Point3D(F64 _x, F64 _y, F64 _z); 217 218 //-------------------------------------- Non-math mutators and misc functions 219 public: 220 void set(F64 xyz); 221 void set(F64 _x, F64 _y, F64 _z); 222 223 void setMin(const Point3D&); 224 void setMax(const Point3D&); 225 226 void interpolate(const Point3D&, const Point3D&, F64); 227 void zero(); 228 229 operator F64*() { return (&x); } 230 operator const F64*() const { return &x; } 231 232 //-------------------------------------- Queries 233 public: 234 bool isZero() const; 235 F64 len() const; 236 F64 lenSquared() const; 237 F64 magnitudeSafe() const; 238 239 //-------------------------------------- Mathematical mutators 240 public: 241 void neg(); 242 void normalize(); 243 void normalizeSafe(); 244 void normalize(F64 val); 245 void convolve(const Point3D&); 246 void convolveInverse(const Point3D&); 247 248 //-------------------------------------- Overloaded operators 249 public: 250 Point3F toPoint3F() const; 251 // Comparison operators 252 bool operator==(const Point3D&) const; 253 bool operator!=(const Point3D&) const; 254 255 // Arithmetic w/ other points 256 Point3D operator+(const Point3D&) const; 257 Point3D operator-(const Point3D&) const; 258 Point3D& operator+=(const Point3D&); 259 Point3D& operator-=(const Point3D&); 260 261 // Arithmetic w/ scalars 262 Point3D operator*(F64) const; 263 Point3D operator/(F64) const; 264 Point3D& operator*=(F64); 265 Point3D& operator/=(F64); 266 267 // Unary operators 268 Point3D operator-() const; 269 270 //-------------------------------------- Public static constants 271public: 272 const static Point3D One; 273 const static Point3D Zero; 274}; 275 276//------------------------------------------------------------------------------ 277//-------------------------------------- Point3I 278// 279inline Point3I::Point3I() 280 : x(0), y(0), z(0) 281{ 282} 283 284inline Point3I::Point3I(const Point3I& _copy) 285 : x(_copy.x), y(_copy.y), z(_copy.z) 286{ 287 // 288} 289 290inline Point3I::Point3I(S32 xyz) 291 : x(xyz), y(xyz), z(xyz) 292{ 293 // 294} 295 296inline Point3I::Point3I(S32 _x, S32 _y, S32 _z) 297 : x(_x), y(_y), z(_z) 298{ 299 // 300} 301 302inline void Point3I::set(S32 xyz) 303{ 304 x = y = z = xyz; 305} 306 307inline void Point3I::set(S32 _x, S32 _y, S32 _z) 308{ 309 x = _x; 310 y = _y; 311 z = _z; 312} 313 314inline void Point3I::setMin(const Point3I& _test) 315{ 316 x = (_test.x < x) ? _test.x : x; 317 y = (_test.y < y) ? _test.y : y; 318 z = (_test.z < z) ? _test.z : z; 319} 320 321inline void Point3I::setMax(const Point3I& _test) 322{ 323 x = (_test.x > x) ? _test.x : x; 324 y = (_test.y > y) ? _test.y : y; 325 z = (_test.z > z) ? _test.z : z; 326} 327 328inline void Point3I::zero() 329{ 330 x = y = z = 0; 331} 332 333inline void Point3I::neg() 334{ 335 x = -x; 336 y = -y; 337 z = -z; 338} 339 340inline F32 Point3I::len() const 341{ 342 return mSqrt(F32(x*x + y*y + z*z)); 343} 344 345inline void Point3I::convolve(const Point3I& c) 346{ 347 x *= c.x; 348 y *= c.y; 349 z *= c.z; 350} 351 352inline bool Point3I::isZero() const 353{ 354 return ((x == 0) && (y == 0) && (z == 0)); 355} 356 357inline bool Point3I::operator==(const Point3I& _test) const 358{ 359 return ((x == _test.x) && (y == _test.y) && (z == _test.z)); 360} 361 362inline bool Point3I::operator!=(const Point3I& _test) const 363{ 364 return (operator==(_test) == false); 365} 366 367inline Point3I Point3I::operator+(const Point3I& _add) const 368{ 369 return Point3I(x + _add.x, y + _add.y, z + _add.z); 370} 371 372inline Point3I Point3I::operator-(const Point3I& _rSub) const 373{ 374 return Point3I(x - _rSub.x, y - _rSub.y, z - _rSub.z); 375} 376 377inline Point3I& Point3I::operator+=(const Point3I& _add) 378{ 379 x += _add.x; 380 y += _add.y; 381 z += _add.z; 382 383 return *this; 384} 385 386inline Point3I& Point3I::operator-=(const Point3I& _rSub) 387{ 388 x -= _rSub.x; 389 y -= _rSub.y; 390 z -= _rSub.z; 391 392 return *this; 393} 394 395inline Point3I Point3I::operator-() const 396{ 397 return Point3I(-x, -y, -z); 398} 399 400inline Point3I Point3I::operator*(S32 mul) const 401{ 402 return Point3I(x * mul, y * mul, z * mul); 403} 404 405inline Point3I Point3I::operator/(S32 div) const 406{ 407 AssertFatal(div != 0, "Error, div by zero attempted"); 408 return Point3I(x/div, y/div, z/div); 409} 410 411inline Point3I& Point3I::operator*=(S32 mul) 412{ 413 x *= mul; 414 y *= mul; 415 z *= mul; 416 417 return *this; 418} 419 420inline Point3I& Point3I::operator/=(S32 div) 421{ 422 AssertFatal(div != 0, "Error, div by zero attempted"); 423 424 x /= div; 425 y /= div; 426 z /= div; 427 428 return *this; 429} 430 431//------------------------------------------------------------------------------ 432//-------------------------------------- Point3F 433// 434inline Point3F::Point3F() 435 : x(0.0f), y(0.0f), z(0.0f) 436{ 437// Uninitialized points are definitely a problem. 438// Enable the following code to see how often they crop up. 439#ifdef DEBUG_MATH 440 *(U32 *)&x = 0x7FFFFFFA; 441 *(U32 *)&y = 0x7FFFFFFB; 442 *(U32 *)&z = 0x7FFFFFFC; 443#endif 444} 445 446 447inline Point3F::Point3F(const Point3F& _copy) 448 : x(_copy.x), y(_copy.y), z(_copy.z) 449{ 450 // 451} 452 453inline Point3F::Point3F(F32 _x, F32 _y, F32 _z) 454 : x(_x), y(_y), z(_z) 455{ 456 // 457} 458 459inline Point3F::Point3F(F32 xyz) 460 : x(xyz), y(xyz), z(xyz) 461{ 462 // 463} 464 465inline void Point3F::set(F32 xyz) 466{ 467 x = y = z = xyz; 468} 469 470inline void Point3F::set(F32 _x, F32 _y, F32 _z) 471{ 472 x = _x; 473 y = _y; 474 z = _z; 475} 476 477inline void Point3F::set(const Point3F& copy) 478{ 479 x = copy.x; 480 y = copy.y; 481 z = copy.z; 482} 483 484inline void Point3F::setMin(const Point3F& _test) 485{ 486 x = (_test.x < x) ? _test.x : x; 487 y = (_test.y < y) ? _test.y : y; 488 z = (_test.z < z) ? _test.z : z; 489} 490 491inline void Point3F::setMax(const Point3F& _test) 492{ 493 x = (_test.x > x) ? _test.x : x; 494 y = (_test.y > y) ? _test.y : y; 495 z = (_test.z > z) ? _test.z : z; 496} 497 498inline void Point3F::interpolate(const Point3F& _from, const Point3F& _to, F32 _factor) 499{ 500 AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); 501 m_point3F_interpolate( _from, _to, _factor, *this); 502} 503 504inline void Point3F::zero() 505{ 506 x = y = z = 0.0f; 507} 508 509inline bool Point3F::isZero() const 510{ 511 return ((x*x) <= POINT_EPSILON) && ((y*y) <= POINT_EPSILON) && ((z*z) <= POINT_EPSILON ); 512} 513 514inline bool Point3F::isUnitLength() const 515{ 516 return ( mFabs( 1.0f - ( x*x + y*y + z*z ) ) < POINT_EPSILON ); 517} 518 519inline bool Point3F::equal( const Point3F &compare, F32 epsilon ) const 520{ 521 return( ( mFabs( x - compare.x ) < epsilon ) && 522 ( mFabs( y - compare.y ) < epsilon ) && 523 ( mFabs( z - compare.z ) < epsilon ) ); 524} 525 526inline U32 Point3F::getLeastComponentIndex() const 527{ 528 U32 idx; 529 530 if ( mFabs( x ) < mFabs( y ) ) 531 { 532 if ( mFabs( x ) < mFabs( z ) ) 533 idx = 0; 534 else 535 idx = 2; 536 } 537 else 538 { 539 if ( mFabs( y ) < mFabs( z ) ) 540 idx = 1; 541 else 542 idx = 2; 543 } 544 545 return idx; 546} 547 548inline U32 Point3F::getGreatestComponentIndex() const 549{ 550 U32 idx; 551 552 if ( mFabs( x ) > mFabs( y ) ) 553 { 554 if ( mFabs( x ) > mFabs( z ) ) 555 idx = 0; 556 else 557 idx = 2; 558 } 559 else 560 { 561 if ( mFabs( y ) > mFabs( z ) ) 562 idx = 1; 563 else 564 idx = 2; 565 } 566 567 return idx; 568} 569 570inline F32 Point3F::least() const 571{ 572 return getMin( mFabs( x ), getMin( mFabs( y ), mFabs( z ) ) ); 573} 574 575inline F32 Point3F::most() const 576{ 577 return getMax( mFabs( x ), getMax( mFabs( y ), mFabs( z ) ) ); 578} 579 580inline void Point3F::neg() 581{ 582 x = -x; 583 y = -y; 584 z = -z; 585} 586 587inline void Point3F::convolve(const Point3F& c) 588{ 589 x *= c.x; 590 y *= c.y; 591 z *= c.z; 592} 593 594inline void Point3F::convolveInverse(const Point3F& c) 595{ 596 x /= c.x; 597 y /= c.y; 598 z /= c.z; 599} 600 601inline F32 Point3F::lenSquared() const 602{ 603 return (x * x) + (y * y) + (z * z); 604} 605 606inline F32 Point3F::len() const 607{ 608 return mSqrt(x*x + y*y + z*z); 609} 610 611inline void Point3F::normalize() 612{ 613 m_point3F_normalize(*this); 614} 615 616inline F32 Point3F::magnitudeSafe() const 617{ 618 if( isZero() ) 619 { 620 return 0.0f; 621 } 622 else 623 { 624 return len(); 625 } 626} 627 628inline void Point3F::normalizeSafe() 629{ 630 F32 vmag = magnitudeSafe(); 631 632 if( vmag > POINT_EPSILON ) 633 { 634 *this *= F32(1.0 / vmag); 635 } 636} 637 638 639inline void Point3F::normalize(F32 val) 640{ 641 m_point3F_normalize_f(*this, val); 642} 643 644inline bool Point3F::operator==(const Point3F& _test) const 645{ 646 return (x == _test.x) && (y == _test.y) && (z == _test.z); 647} 648 649inline bool Point3F::operator!=(const Point3F& _test) const 650{ 651 return operator==(_test) == false; 652} 653 654inline Point3F Point3F::operator+(const Point3F& _add) const 655{ 656 return Point3F(x + _add.x, y + _add.y, z + _add.z); 657} 658 659inline Point3F Point3F::operator-(const Point3F& _rSub) const 660{ 661 return Point3F(x - _rSub.x, y - _rSub.y, z - _rSub.z); 662} 663 664inline Point3F& Point3F::operator+=(const Point3F& _add) 665{ 666 x += _add.x; 667 y += _add.y; 668 z += _add.z; 669 670 return *this; 671} 672 673inline Point3F& Point3F::operator-=(const Point3F& _rSub) 674{ 675 x -= _rSub.x; 676 y -= _rSub.y; 677 z -= _rSub.z; 678 679 return *this; 680} 681 682inline Point3F Point3F::operator*(F32 _mul) const 683{ 684 return Point3F(x * _mul, y * _mul, z * _mul); 685} 686 687inline Point3F Point3F::operator/(F32 _div) const 688{ 689 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 690 691 F32 inv = 1.0f / _div; 692 693 return Point3F(x * inv, y * inv, z * inv); 694} 695 696inline Point3F& Point3F::operator*=(F32 _mul) 697{ 698 x *= _mul; 699 y *= _mul; 700 z *= _mul; 701 702 return *this; 703} 704 705inline Point3F& Point3F::operator/=(F32 _div) 706{ 707 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 708 709 F32 inv = 1.0f / _div; 710 x *= inv; 711 y *= inv; 712 z *= inv; 713 714 return *this; 715} 716 717inline Point3F Point3F::operator*(const Point3F &_vec) const 718{ 719 return Point3F(x * _vec.x, y * _vec.y, z * _vec.z); 720} 721 722inline Point3F& Point3F::operator*=(const Point3F &_vec) 723{ 724 x *= _vec.x; 725 y *= _vec.y; 726 z *= _vec.z; 727 return *this; 728} 729 730inline Point3F Point3F::operator/(const Point3F &_vec) const 731{ 732 AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted"); 733 return Point3F(x / _vec.x, y / _vec.y, z / _vec.z); 734} 735 736inline Point3F& Point3F::operator/=(const Point3F &_vec) 737{ 738 AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted"); 739 x /= _vec.x; 740 y /= _vec.y; 741 z /= _vec.z; 742 return *this; 743} 744 745inline Point3F Point3F::operator-() const 746{ 747 return Point3F(-x, -y, -z); 748} 749 750 751inline Point3F& Point3F::operator=(const Point3D &_vec) 752{ 753 x = (F32)_vec.x; 754 y = (F32)_vec.y; 755 z = (F32)_vec.z; 756 return *this; 757} 758 759//------------------------------------------------------------------------------ 760//-------------------------------------- Point3D 761// 762inline Point3D::Point3D() 763 : x(0.0), y(0.0), z(0.0) 764{ 765 // 766} 767 768inline Point3D::Point3D(const Point3D& _copy) 769 : x(_copy.x), y(_copy.y), z(_copy.z) 770{ 771 // 772} 773 774inline Point3D::Point3D(const Point3F& _copy) 775 : x(_copy.x), y(_copy.y), z(_copy.z) 776{ 777 // 778} 779 780inline Point3D::Point3D(F64 xyz) 781 : x(xyz), y(xyz), z(xyz) 782{ 783 // 784} 785 786inline Point3D::Point3D(F64 _x, F64 _y, F64 _z) 787 : x(_x), y(_y), z(_z) 788{ 789 // 790} 791 792inline void Point3D::set( F64 xyz ) 793{ 794 x = y = z = xyz; 795} 796 797inline void Point3D::set(F64 _x, F64 _y, F64 _z) 798{ 799 x = _x; 800 y = _y; 801 z = _z; 802} 803 804inline void Point3D::setMin(const Point3D& _test) 805{ 806 x = (_test.x < x) ? _test.x : x; 807 y = (_test.y < y) ? _test.y : y; 808 z = (_test.z < z) ? _test.z : z; 809} 810 811inline void Point3D::setMax(const Point3D& _test) 812{ 813 x = (_test.x > x) ? _test.x : x; 814 y = (_test.y > y) ? _test.y : y; 815 z = (_test.z > z) ? _test.z : z; 816} 817 818inline void Point3D::interpolate(const Point3D& _from, const Point3D& _to, F64 _factor) 819{ 820 AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); 821 m_point3D_interpolate( _from, _to, _factor, *this); 822} 823 824inline void Point3D::zero() 825{ 826 x = y = z = 0.0; 827} 828 829inline bool Point3D::isZero() const 830{ 831 return (x == 0.0f) && (y == 0.0f) && (z == 0.0f); 832} 833 834inline void Point3D::neg() 835{ 836 x = -x; 837 y = -y; 838 z = -z; 839} 840 841inline void Point3D::convolve(const Point3D& c) 842{ 843 x *= c.x; 844 y *= c.y; 845 z *= c.z; 846} 847 848inline void Point3D::convolveInverse(const Point3D& c) 849{ 850 x /= c.x; 851 y /= c.y; 852 z /= c.z; 853} 854 855inline F64 Point3D::lenSquared() const 856{ 857 return (x * x) + (y * y) + (z * z); 858} 859 860inline F64 Point3D::len() const 861{ 862 F64 temp = x*x + y*y + z*z; 863 return (temp > 0.0) ? mSqrtD(temp) : 0.0; 864} 865 866inline void Point3D::normalize() 867{ 868 m_point3D_normalize(*this); 869} 870 871inline F64 Point3D::magnitudeSafe() const 872{ 873 if( isZero() ) 874 { 875 return 0.0; 876 } 877 else 878 { 879 return len(); 880 } 881} 882 883inline void Point3D::normalizeSafe() 884{ 885 F64 vmag = magnitudeSafe(); 886 887 if( vmag > POINT_EPSILON ) 888 { 889 *this *= F64(1.0 / vmag); 890 } 891} 892 893inline void Point3D::normalize(F64 val) 894{ 895 m_point3D_normalize_f(*this, val); 896} 897 898inline bool Point3D::operator==(const Point3D& _test) const 899{ 900 return (x == _test.x) && (y == _test.y) && (z == _test.z); 901} 902 903inline bool Point3D::operator!=(const Point3D& _test) const 904{ 905 return operator==(_test) == false; 906} 907 908inline Point3D Point3D::operator+(const Point3D& _add) const 909{ 910 return Point3D(x + _add.x, y + _add.y, z + _add.z); 911} 912 913 914inline Point3D Point3D::operator-(const Point3D& _rSub) const 915{ 916 return Point3D(x - _rSub.x, y - _rSub.y, z - _rSub.z); 917} 918 919inline Point3D& Point3D::operator+=(const Point3D& _add) 920{ 921 x += _add.x; 922 y += _add.y; 923 z += _add.z; 924 925 return *this; 926} 927 928inline Point3D& Point3D::operator-=(const Point3D& _rSub) 929{ 930 x -= _rSub.x; 931 y -= _rSub.y; 932 z -= _rSub.z; 933 934 return *this; 935} 936 937inline Point3D Point3D::operator*(F64 _mul) const 938{ 939 return Point3D(x * _mul, y * _mul, z * _mul); 940} 941 942inline Point3D Point3D::operator/(F64 _div) const 943{ 944 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 945 946 F64 inv = 1.0f / _div; 947 948 return Point3D(x * inv, y * inv, z * inv); 949} 950 951inline Point3D& Point3D::operator*=(F64 _mul) 952{ 953 x *= _mul; 954 y *= _mul; 955 z *= _mul; 956 957 return *this; 958} 959 960inline Point3D& Point3D::operator/=(F64 _div) 961{ 962 AssertFatal(_div != 0.0f, "Error, div by zero attempted"); 963 964 F64 inv = 1.0f / _div; 965 x *= inv; 966 y *= inv; 967 z *= inv; 968 969 return *this; 970} 971 972inline Point3D Point3D::operator-() const 973{ 974 return Point3D(-x, -y, -z); 975} 976 977inline Point3F Point3D::toPoint3F() const 978{ 979 return Point3F((F32)x,(F32)y,(F32)z); 980} 981 982//------------------------------------------------------------------- 983// Non-Member Operators 984//------------------------------------------------------------------- 985 986inline Point3I operator*(S32 mul, const Point3I& multiplicand) 987{ 988 return multiplicand * mul; 989} 990 991inline Point3F operator*(F32 mul, const Point3F& multiplicand) 992{ 993 return multiplicand * mul; 994} 995 996inline Point3D operator*(F64 mul, const Point3D& multiplicand) 997{ 998 return multiplicand * mul; 999} 1000 1001inline F32 mDot(const Point3F &p1, const Point3F &p2) 1002{ 1003 return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z); 1004} 1005 1006inline F64 mDot(const Point3D &p1, const Point3D &p2) 1007{ 1008 return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z); 1009} 1010 1011inline void mCross(const Point3F &a, const Point3F &b, Point3F *res) 1012{ 1013 res->x = (a.y * b.z) - (a.z * b.y); 1014 res->y = (a.z * b.x) - (a.x * b.z); 1015 res->z = (a.x * b.y) - (a.y * b.x); 1016} 1017 1018inline void mCross(const Point3D &a, const Point3D &b, Point3D *res) 1019{ 1020 res->x = (a.y * b.z) - (a.z * b.y); 1021 res->y = (a.z * b.x) - (a.x * b.z); 1022 res->z = (a.x * b.y) - (a.y * b.x); 1023} 1024 1025inline Point3F mCross(const Point3F &a, const Point3F &b) 1026{ 1027 Point3F r; 1028 mCross( a, b, &r ); 1029 return r; 1030} 1031 1032inline Point3D mCross(const Point3D &a, const Point3D &b) 1033{ 1034 Point3D r; 1035 mCross( a, b, &r ); 1036 return r; 1037} 1038 1039/// Returns the vector normalized. 1040inline Point3F mNormalize( const Point3F &vec ) 1041{ 1042 Point3F out( vec ); 1043 out.normalize(); 1044 return out; 1045} 1046 1047/// Returns true if the point is NaN. 1048inline bool mIsNaN( const Point3F &p ) 1049{ 1050 return mIsNaN_F( p.x ) || mIsNaN_F( p.y ) || mIsNaN_F( p.z ); 1051} 1052 1053/// Returns a copy of the vector reflected by a normal 1054inline Point3F mReflect( const Point3F &v, const Point3F &n ) 1055{ 1056 return v - 2 * n * mDot( v, n ); 1057} 1058 1059/// Returns a perpendicular vector to the unit length input vector. 1060extern Point3F mPerp( const Point3F &normal ); 1061 1062#endif // _MPOINT3_H_ 1063