miscShdrDat.h

Engine/source/materials/miscShdrDat.h

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Public Enumerations

enum
Components {
  C_VERT_STRUCT = 0
  C_CONNECTOR 
  C_VERT_MAIN 
  C_PIX_MAIN 
}
enum
RegisterType {
  RT_POSITION = 0
  RT_NORMAL 
  RT_BINORMAL 
  RT_TANGENT 
  RT_TANGENTW 
  RT_COLOR 
  RT_TEXCOORD 
  RT_VPOS 
  RT_SVPOSITION 
  RT_BLENDINDICES 
  RT_BLENDWEIGHT 
}

Detailed Description

Public Enumerations

Components

Enumerator

C_VERT_STRUCT = 0
C_CONNECTOR
C_VERT_MAIN
C_PIX_MAIN
RegisterType

Enumerator

RT_POSITION = 0
RT_NORMAL
RT_BINORMAL
RT_TANGENT
RT_TANGENTW
RT_COLOR
RT_TEXCOORD
RT_VPOS
RT_SVPOSITION
RT_BLENDINDICES
RT_BLENDWEIGHT
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _MISCSHDRDAT_H_
24#define _MISCSHDRDAT_H_
25
26//**************************************************************************
27// This file is an attempt to keep certain classes from having to know about
28//   the ShaderGen class
29//**************************************************************************
30
31
32//-----------------------------------------------------------------------
33// Enums
34//-----------------------------------------------------------------------
35enum RegisterType
36{
37   RT_POSITION = 0,
38   RT_NORMAL,
39   RT_BINORMAL,
40   RT_TANGENT,
41   RT_TANGENTW,
42   RT_COLOR,
43   RT_TEXCOORD,
44   RT_VPOS,
45   RT_SVPOSITION,
46   RT_BLENDINDICES,
47   RT_BLENDWEIGHT
48};
49
50enum Components
51{
52   C_VERT_STRUCT = 0,
53   C_CONNECTOR,
54   C_VERT_MAIN,
55   C_PIX_MAIN
56};
57
58#endif // _MISCSHDRDAT_H_
59