messageVector.h
Engine/source/gui/utility/messageVector.h
Classes:
class
Store a list of chat messages.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MESSAGEVECTOR_H_ 25#define _MESSAGEVECTOR_H_ 26 27#ifndef _PLATFORM_H_ 28#include "platform/platform.h" 29#endif 30#ifndef _TVECTOR_H_ 31#include "core/util/tVector.h" 32#endif 33#ifndef _SIMBASE_H_ 34#include "console/simBase.h" 35#endif 36 37/// Store a list of chat messages. 38/// 39/// This is responsible for managing messages which appear in the chat HUD. 40/// 41/// @see GuiMessageVectorCtrl for more details on how this is used. 42class MessageVector : public SimObject 43{ 44 typedef SimObject Parent; 45 46 //-------------------------------------- Public interface... 47 public: 48 MessageVector(); 49 ~MessageVector(); 50 51 public: 52 struct MessageLine { 53 char* message; 54 S32 messageTag; 55 }; 56 57 58 // Spectator registration... 59 public: 60 enum MessageCode { 61 LineInserted = 0, 62 LineDeleted = 1, 63 64 VectorDeletion = 2 65 }; 66 67 typedef void (*SpectatorCallback)(void * spectatorKey, 68 const MessageCode code, 69 const U32 argument); 70 71 void registerSpectator(SpectatorCallback, void * spectatorKey); 72 void unregisterSpectator(void *spectatorKey); 73 74 // Query functions 75 public: 76 U32 getNumLines() const; 77 const MessageLine& getLine(const U32 line) const; 78 79 // Mutators 80 public: 81 void pushBackLine(const char*, const S32); 82 void popBackLine(); 83 void pushFrontLine(const char*, const S32); 84 void popFrontLine(); 85 void clear(); 86 87 virtual void insertLine(const U32 position, const char*, const S32); 88 virtual void deleteLine(const U32); 89 90 bool dump( const char* filename, const char* header = NULL ); 91 92 93 //-------------------------------------- Internal interface 94 protected: 95 bool onAdd(); 96 void onRemove(); 97 98 private: 99 struct SpectatorRef { 100 SpectatorCallback callback; 101 void * key; 102 }; 103 104 Vector<MessageLine> mMessageLines; 105 106 Vector<SpectatorRef> mSpectators; 107 void spectatorMessage(MessageCode, const U32 arg); 108 109 public: 110 DECLARE_CONOBJECT(MessageVector); 111 static void initPersistFields(); 112}; 113 114 115//-------------------------------------------------------------------------- 116inline U32 MessageVector::getNumLines() const 117{ 118 return mMessageLines.size(); 119} 120 121//-------------------------------------------------------------------------- 122inline const MessageVector::MessageLine& MessageVector::getLine(const U32 line) const 123{ 124 AssertFatal(line < mMessageLines.size(), "MessageVector::getLine: out of bounds line index"); 125 return mMessageLines[line]; 126} 127 128#endif // _H_GUICHATVECTOR_ 129