matStateHint.h
Engine/source/materials/matStateHint.h
Classes:
class
A simple object for generating and comparing string based hints used for sorting and identifying materials uniquely by its shaders and states.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MATSTATEHINT_H_ 25#define _MATSTATEHINT_H_ 26 27#ifndef _TORQUE_STRING_H_ 28#include "core/util/str.h" 29#endif 30 31class ProcessedMaterial; 32 33 34/// A simple object for generating and comparing string based 35/// hints used for sorting and identifying materials uniquely 36/// by its shaders and states. 37class MatStateHint 38{ 39public: 40 41 /// Constructor. 42 MatStateHint() {} 43 44 /// Constructor for building special hints. 45 MatStateHint( const String &state ) 46 : mState( state.intern() ) 47 { 48 } 49 50 /// Initialize the state hint from a ProcessMaterial. This 51 /// assumes that the ProcessedMaterial has properly initialized 52 /// its passes to describe the material uniquely. 53 void init( const ProcessedMaterial *mat ); 54 55 /// Clears the hint. 56 void clear() { mState.clear(); } 57 58 /// Returns a 32bit hash key used for sorting by material state. 59 operator U32() const { return mState.getHashCaseSensitive(); } 60 61 /// Fast comparision of state for equality. 62 bool operator==( const MatStateHint& hint ) const { return mState == hint.mState; } 63 64 /// Fast comparision of state for inequality. 65 bool operator!=( const MatStateHint& hint ) const { return mState != hint.mState; } 66 67 /// A default state hint. 68 static const MatStateHint Default; 69 70protected: 71 72 /// An interned string of the combined material shader and state info 73 /// for evert pass of the processed material. 74 String mState; 75 76}; 77 78#endif // _MATSTATEHINT_H_ 79