Torque3D Documentation / _generateds / materialFeatureData.h

materialFeatureData.h

Engine/source/materials/materialFeatureData.h

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Classes:

Public Typedefs

MatFeaturesDelegate 

Detailed Description

Public Typedefs

typedef Delegate< void(ProcessedMaterial *mat, U32 stageNum, MaterialFeatureData &fd, const FeatureSet &features) > MatFeaturesDelegate 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _MATERIALFEATUREDATA_H_
25#define _MATERIALFEATUREDATA_H_
26
27#ifndef _UTIL_DELEGATE_H_
28#include "core/util/delegate.h"
29#endif
30#ifndef _FEATURESET_H_
31#include "shaderGen/featureSet.h"
32#endif
33
34
35class ProcessedMaterial;
36
37
38//-----------------------------------------------------------------------------
39// MaterialFeatureData, this is basically a series of flags which a material can
40// ask for.  Shader processed materials will use the shadergen system to accomplish this,
41// FF processed materials will do the best they can.  
42//-----------------------------------------------------------------------------
43struct MaterialFeatureData
44{
45public:
46
47   // General feature data for a pass or for other purposes.
48   FeatureSet features;
49
50   // This is to give hints to shader creation code.  It contains
51   //    all the features that are in a material stage instead of just
52   //    the current pass.
53   FeatureSet materialFeatures;
54
55public:
56
57   MaterialFeatureData();
58
59   MaterialFeatureData( const MaterialFeatureData &data );
60
61   MaterialFeatureData( const FeatureSet &handle );
62
63   void clear();
64
65   const FeatureSet& codify() const { return features; }
66
67};
68
69
70///
71typedef Delegate< void( ProcessedMaterial *mat,
72                        U32 stageNum,
73                        MaterialFeatureData &fd, 
74                        const FeatureSet &features) > MatFeaturesDelegate;
75
76#endif // _MATERIALFEATUREDATA_H_
77