mAngAxis.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _MANGAXIS_H_ 25#define _MANGAXIS_H_ 26 27#ifndef _MPOINT3_H_ 28#include "math/mPoint3.h" 29#endif 30 31class MatrixF; 32class QuatF; 33 34//---------------------------------------------------------------------------- 35// rotation about an arbitrary axis through the origin: 36 37class AngAxisF 38{ 39 public: 40 Point3F axis; 41 F32 angle; 42 43 AngAxisF(); 44 AngAxisF( const Point3F & _axis, F32 _angle ); 45 explicit AngAxisF( const MatrixF &m ); 46 explicit AngAxisF( const QuatF &q ); 47 48 AngAxisF& set( const Point3F & _axis, F32 _angle ); 49 AngAxisF& set( const MatrixF & m ); 50 AngAxisF& set( const QuatF & q ); 51 52 bool operator==( const AngAxisF & c ) const; 53 bool operator!=( const AngAxisF & c ) const; 54 55 MatrixF * setMatrix( MatrixF * mat ) const; 56 57 static void RotateX(F32 angle, MatrixF * mat); 58 static void RotateY(F32 angle, MatrixF * mat); 59 static void RotateZ(F32 angle, MatrixF * mat); 60 61 static void RotateX(F32 angle, const Point3F & from, Point3F * to); 62 static void RotateY(F32 angle, const Point3F & from, Point3F * to); 63 static void RotateZ(F32 angle, const Point3F & from, Point3F * to); 64}; 65 66//---------------------------------------------------------------------------- 67// AngAxisF implementation: 68 69inline AngAxisF::AngAxisF() 70{ 71 axis = Point3F(0.0f,0.0f,1.0f); 72 angle = 0.0f; 73} 74 75inline AngAxisF::AngAxisF( const Point3F & _axis, F32 _angle ) 76{ 77 set(_axis,_angle); 78} 79 80inline AngAxisF::AngAxisF( const MatrixF & mat ) 81{ 82 set(mat); 83} 84 85inline AngAxisF::AngAxisF( const QuatF & quat ) 86{ 87 set(quat); 88} 89 90inline AngAxisF& AngAxisF::set( const Point3F & _axis, F32 _angle ) 91{ 92 axis = _axis; 93 angle = _angle; 94 return *this; 95} 96 97inline bool AngAxisF::operator==( const AngAxisF & c ) const 98{ 99 return mFabs(angle-c.angle) < 0.0001f && (axis == c.axis); 100} 101 102inline bool AngAxisF::operator!=( const AngAxisF & c ) const 103{ 104 return !(*this == c); 105} 106 107#endif // _MANGAXIS_H_ 108