lightQuery.h
Engine/source/lighting/lightQuery.h
Classes:
class
Used to gather an score lights for rendering.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _LIGHTQUERY_H_ 25#define _LIGHTQUERY_H_ 26 27#ifndef _TVECTOR_H_ 28#include "core/util/tVector.h" 29#endif 30 31#ifndef _MSPHERE_H_ 32#include "math/mSphere.h" 33#endif 34 35#ifndef _MBOX_H_ 36#include "math/mBox.h" 37#endif 38 39 40class LightManager; 41class LightInfo; 42 43 44/// Used to gather an score lights for rendering. 45class LightQuery 46{ 47public: 48 49 LightQuery( U32 maxLights = 4 ); 50 ~LightQuery(); 51 52 /// Set the query volume from a camera position and direction. 53 void init( const Point3F &cameraPos, 54 const Point3F &cameraDir, 55 F32 viewDist ); 56 57 /// Set the query volume from a sphere. 58 void init( const SphereF &bounds ); 59 60 /// Set the query volume from a box. 61 void init( const Box3F &bounds ); 62 63 /// This returns the best lights based on the query volume. 64 void getLights( LightInfo** outLights, U32 maxLights ); 65 66protected: 67 68 void _scoreLights(); 69 70 static S32 _lightScoreCmp( LightInfo* const *a, LightInfo* const *b ); 71 72 /// The maximum lights to return from the query. 73 const U32 mMaxLights; 74 75 /// The sorted list of best lights. 76 Vector<LightInfo*> mLights; 77 78 /// The sphere used to query for lights. 79 SphereF mVolume; 80}; 81 82 83#endif // _LIGHTQUERY_H_ 84