lightMapParams.h
Engine/source/lighting/common/lightMapParams.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _LIGHTMAPPARAMS_H_ 25#define _LIGHTMAPPARAMS_H_ 26 27#ifndef _LIGHTINFO_H_ 28#include "lighting/lightInfo.h" 29#endif 30 31class LightMapParams : public LightInfoEx 32{ 33public: 34 LightMapParams( LightInfo *light ); 35 virtual ~LightMapParams(); 36 37 /// The LightInfoEx hook type. 38 static LightInfoExType Type; 39 40 // LightInfoEx 41 virtual void set( const LightInfoEx *ex ); 42 virtual const LightInfoExType& getType() const { return Type; } 43 virtual void packUpdate( BitStream *stream ) const; 44 virtual void unpackUpdate( BitStream *stream ); 45 46public: 47 // We're leaving these public for easy access 48 // for console protected fields. 49 50 bool representedInLightmap; ///< This light is represented in lightmaps (static light, default: false) 51 LinearColorF shadowDarkenColor; ///< The color that should be used to multiply-blend dynamic shadows onto lightmapped geometry (ignored if 'representedInLightmap' is false) 52 bool includeLightmappedGeometryInShadow; ///< This light should render lightmapped geometry during its shadow-map update (ignored if 'representedInLightmap' is false) 53}; 54 55#endif 56