Torque3D Documentation / _generateds / lightMapParams.cpp

lightMapParams.cpp

Engine/source/lighting/common/lightMapParams.cpp

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Public Variables

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Public Variables

 MODULE_END 
 MODULE_INIT 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "lighting/common/lightMapParams.h"
25#include "core/stream/bitStream.h"
26#include "core/module.h"
27
28MODULE_BEGIN( LightMapParams )
29MODULE_INIT_AFTER( ShadowMapParams )
30MODULE_INIT
31{
32   LightMapParams::Type = "LightMapParams";
33}
34MODULE_END;
35
36LightInfoExType LightMapParams::Type( "" );
37
38LightMapParams::LightMapParams( LightInfo *light ) :
39   representedInLightmap(false),
40   shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f),
41   includeLightmappedGeometryInShadow(false)
42{
43   
44}
45
46LightMapParams::~LightMapParams()
47{
48
49}
50
51void LightMapParams::set( const LightInfoEx *ex )
52{
53   // TODO: Do we even need this?
54}
55
56void LightMapParams::packUpdate( BitStream *stream ) const
57{
58   stream->writeFlag(representedInLightmap);
59   stream->writeFlag(includeLightmappedGeometryInShadow);
60   stream->write(shadowDarkenColor);
61}
62
63void LightMapParams::unpackUpdate( BitStream *stream )
64{
65   representedInLightmap = stream->readFlag();
66   includeLightmappedGeometryInShadow = stream->readFlag();
67   stream->read(&shadowDarkenColor);
68
69   // Always make sure that the alpha value of the shadowDarkenColor is -1.0
70   shadowDarkenColor.alpha = -1.0f;
71}
72