lightMapParams.cpp
Engine/source/lighting/common/lightMapParams.cpp
Public Variables
Detailed Description
Public Variables
MODULE_END
MODULE_INIT
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "lighting/common/lightMapParams.h" 25#include "core/stream/bitStream.h" 26#include "core/module.h" 27 28MODULE_BEGIN( LightMapParams ) 29MODULE_INIT_AFTER( ShadowMapParams ) 30MODULE_INIT 31{ 32 LightMapParams::Type = "LightMapParams"; 33} 34MODULE_END; 35 36LightInfoExType LightMapParams::Type( "" ); 37 38LightMapParams::LightMapParams( LightInfo *light ) : 39 representedInLightmap(false), 40 shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f), 41 includeLightmappedGeometryInShadow(false) 42{ 43 44} 45 46LightMapParams::~LightMapParams() 47{ 48 49} 50 51void LightMapParams::set( const LightInfoEx *ex ) 52{ 53 // TODO: Do we even need this? 54} 55 56void LightMapParams::packUpdate( BitStream *stream ) const 57{ 58 stream->writeFlag(representedInLightmap); 59 stream->writeFlag(includeLightmappedGeometryInShadow); 60 stream->write(shadowDarkenColor); 61} 62 63void LightMapParams::unpackUpdate( BitStream *stream ) 64{ 65 representedInLightmap = stream->readFlag(); 66 includeLightmappedGeometryInShadow = stream->readFlag(); 67 stream->read(&shadowDarkenColor); 68 69 // Always make sure that the alpha value of the shadowDarkenColor is -1.0 70 shadowDarkenColor.alpha = -1.0f; 71} 72